Research output per year
Research output per year
Associate Professor in Digital Media & Communications
Research activity per year
Digital game-based language learning; educational games; meaning in digital games; esports
Orcid Account: 0000-0002-3464-2103
I conduct research on computer games and computer game culture. My current research focuses on digital games-based language learning. I'm specifically interested in cultural differences in teacher and student acceptance of digital games as a means of instruction and the use of digital games as a means of reducing student anxiety around using a foreign language. In the past, I have published in three main areas: games and meaning; game cultures; and game studies as an academic field. In the first area I’ve published work on games as texts and the phenomenology of digital gameplay, and I have a particular interest in the relationship between embodiment and meaning. My work in game culture focuses on Chinese esports, particularly in the context of Chinese universities. Lastly, I have investigated game studies itself as a scholarly project. In this area, I’ve published work on bibliometrics, game citation patterns and the regional turn in game studies.
I am a founder member of the Chinese Digital Games Research Association (CDiGRA) and served as its president between 2017 and 2022.
President, Chinese DiGRA
1 Sept 2017 → 1 Nov 2022
Research output: Chapter in Book/Conference proceeding › Book Chapter › peer-review
Research output: Chapter in Book/Conference proceeding › Book Chapter › peer-review
Research output: Chapter in Book/Conference proceeding › Book Chapter › peer-review
Research output: Journal Publication › Article › peer-review