Research output per year
Research output per year
Associate Professor in Digital Media & Communications
Research activity per year
Meaning, interpretation and digital games; phenomenology and digital games; Chinese computer game discourse; Chinese esports; citation patterns in game scholarship
Orcid Account: 0000-0002-3464-2103
I conduct research on computer games and computer game culture, focusing on three main areas: games and meaning; game cultures; and game studies as an academic field. In the first area I’ve published work on games as texts and the phenomenology of digital gameplay, and I have a particular interest in the relationship between embodiment and meaning. My work in game culture focuses on Chinese esports, and I am currently part of a project on the structure and meanings of esports at Chinese universities. Lastly, I investigate game studies itself as a scholarly project. In this area, I’ve published work on bibliometrics, game citation patterns and the regional turn in game studies.
I am a founder member of the Chinese Digital Games Research Association (CDiGRA) and currently serve as its president.
President, Chinese DiGRA
1 Sep 2019 → …
Research output: Chapter in Book/Conference proceeding › Book Chapter › peer-review
Research output: Chapter in Book/Conference proceeding › Book Chapter › peer-review
Research output: Chapter in Book/Conference proceeding › Book Chapter › peer-review
Research output: Journal Publication › Article › peer-review