Keyphrases
Video Games
96%
Note-taking
93%
Multimedia
80%
Mobile Games
80%
Student Staff
66%
Esports
60%
Splinter Cell
60%
Spatial Analysis
60%
Double Agent
60%
Software Project
60%
Open Educational Resources
60%
Student Notes
50%
Citation Analysis
50%
Game Studies
50%
Popular
43%
Supporting Students
40%
Cross-cohort
40%
Digital Games
40%
Co-producer
40%
App Development
40%
Students as Partners
40%
Action Games
40%
Skate
40%
Objects of Perception
40%
Intellectual Structure
40%
Game Research
40%
Socio-spatial Relations
40%
Honor of Kings
40%
Regional Game Studies
40%
Handover
40%
Heritage
40%
Fan Fiction
40%
Cultural Distance
40%
Reconfiguration
40%
Elders
40%
Pastoral
40%
Moral Framework
40%
Formal Characteristics
40%
Computer Science Students
35%
Sino-foreign
33%
Foreign Universities
33%
Article Analysis
32%
Game Space
30%
Stealth Game
30%
Game Events
30%
Game Task
30%
Space Syntax
30%
Isovist
30%
Computer Games
30%
Note-making
30%
Social Sciences
Tuition Fee
100%
Computer Science
89%
Hypermedia
80%
Personnel
80%
Chinese
60%
Open Educational Resources
53%
Asia
40%
Familiarity
40%
Content Analysis
40%
Research Article
40%
Software Development
40%
Everyday Life
40%
Community Education
40%
Social Sciences
40%
Cultural Distance
40%
Best Practice
40%
Intelligentsia
40%
China
39%
National Identity
31%
Japan
26%
Asia and the Pacific
23%
Colonialism
20%
Development Project
20%
Teaching Staff
20%
Humanities Education
20%
Focus Group
20%
Ownership
20%
Subjectivity
13%
Student Support
13%
International Communication
13%
Language Instruction
13%
Higher Education Institution
13%
Mainland China
13%
Academic Year
13%
Teacher Learning
10%
North America
10%
Western Europe
10%
Student Learning
10%
Regional Research
10%
Research and Development
10%
Cultural Context
10%
Studies (Academic)
10%
Defense Policy
6%
Political Commitment
6%
Military
6%
Hong Kong
6%
Case Study
6%
Korea
6%
Arts and Humanities
Popular
50%
Mobile
40%
Honor
40%
Scroll
40%
Elders
40%
Oblivion
40%
Sublime
40%
Pastoral
40%
Heritage
40%
Action
40%
Avatar
30%
realm
26%
Framework
26%
Moral
26%
Literature
25%
Narrativization
20%
Manga
20%
Racial
20%
Colonial history
20%
Japanese colonialism
20%
Evil
20%
Subjectivity
20%
Fortress
20%
Pacific
20%
Asia
20%
Fan Fiction
20%
Discourse
20%
Sound
20%
Tension
20%
Hermeneutic Theory
20%
Masculinity
20%
Tropes
20%
Digital
20%
Japan
14%
Picturesque
13%
Edmund Burke
13%
Epic
13%
Immanuel Kant
13%
grandeur
13%
Cultural Space
10%
contradictory
10%
Rhetorical strategies
10%
Hegemonic Masculinity
10%
Ideological Implication
10%
Blackness
10%
Protagonist
10%
Global
10%
art form
10%
art media
10%
Boundary Work
10%