Arts & Humanities
Video Games
100%
Software Engineering
52%
Embodiment
46%
Scroll
42%
Oblivion
39%
Cohort
39%
Elders
36%
Fiction
32%
National Identity
31%
Colonial History
30%
Key Words
28%
Heritage
27%
Narrativization
27%
Software Development
26%
Manga
24%
Gaming
24%
History
24%
Hermeneutics
24%
Computer Games
23%
Masculinity
22%
Realism
22%
Self-defense
21%
Incongruity
21%
Education
19%
Computer Science
19%
Staff
19%
Avatar
18%
Violations
16%
Discourse
16%
Nationalism
15%
Residents
15%
Evil
15%
Social Sciences
14%
Japanese Colonialism
14%
Players
14%
Citation Analysis
14%
Communicative Strategies
13%
Jokes
13%
Hegemonic Masculinity
13%
Science Communication
12%
Immanuel Kant
12%
Note-taking
12%
Ideological Implication
12%
Health
11%
Edmund Burke
11%
Source Language
11%
Grandeur
10%
Co-occurrence
10%
Picturesque
10%
Rhetorical Strategies
10%
Social Sciences
honor
37%
software
34%
history
33%
masculinity
33%
multimedia
31%
producer
30%
criticism
28%
habits
24%
engineering
21%
computer science
21%
fan
19%
national identity
18%
colonial age
18%
mechanic
18%
student
17%
literature
17%
writer
16%
narrative
16%
website
14%
social media
14%
content analysis
13%
regional research
13%
interconnection
12%
resident
12%
subjectivity
10%
studies (academic)
10%
China
10%
international communication
9%
Western Europe
9%
computer game
8%
communications
8%
university
8%
software development
8%
language education
7%
social science
7%
education
6%
Pole
6%
industry
6%
English language
5%
Vietnam
5%
educator
5%
Philippines
5%
Singapore
5%
Korea
5%
homosexuality
5%
Malaysia
5%
Taiwan
5%