Esports in the Asia–Pacific: ecosystem, communities, and identities

Filippo Gilardi (Editor), Paul Martin (Editor)

Research output: Book/ReportBookpeer-review

Abstract

This is an edited book that fills a gap in knowledge by providing a comprehensive view of esports practice from the Asia and Pacific region. The volume looks at the development of esports through the interconnections between institutions, industries, players, and society, across the Asia-Pacific. Over the last two decades, the Asia-Pacific region has been central to the growth and development of esports. The value of this book lies in its ability to provide a view of esport from countries that are currently underrepresented in the literature such as Vietnam, Malaysia, Taiwan, Hong Kong, Singapore, Philippines and Australia while still integrating chapters looking at more well-researched countries such as China, Korea, and Japan. Through its diverse case studies, the book serves as a resource for scholars and educators worldwide who seek diverse examples with which to improve understanding of the esports phenomenon and the inclusiveness of media and communication curricula.
Original languageEnglish
Place of PublicationSingapore
PublisherPalgrave Macmillan
Number of pages270
ISBN (Electronic)9789819937967
ISBN (Print)9789819937950
DOIs
Publication statusPublished - 25 Oct 2023

Publication series

NamePalgrave Series in Asia and Pacific Studies
PublisherPalgrave Macmillan
ISSN (Print)2662-7922
ISSN (Electronic)2662-7930

Keywords

  • Esports Development
  • Regulatory Frameworks
  • Comparative Analysis
  • Digital Games
  • Game Players

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