TY - CHAP
T1 - Introduction to Esports in the Asia-Pacific
AU - Gilardi, Filippo
AU - Martin, Paul
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd 2023.
PY - 2023
Y1 - 2023
N2 - The introduction aims to provide an understanding of the status of the esports phenomenon in countries from the Asia-Pacific region. The chapter presents readers with the main objectives and topics of the book. It does this by reviewing extant research on esports, with a focus on outlining the main theoretical, industrial, and social concerns of esports practices. It then defines the gap this book aims to fill. The introduction finally describes the structure of the book, focusing on issues in specific local contexts as well as interconnections across the region.
AB - The introduction aims to provide an understanding of the status of the esports phenomenon in countries from the Asia-Pacific region. The chapter presents readers with the main objectives and topics of the book. It does this by reviewing extant research on esports, with a focus on outlining the main theoretical, industrial, and social concerns of esports practices. It then defines the gap this book aims to fill. The introduction finally describes the structure of the book, focusing on issues in specific local contexts as well as interconnections across the region.
UR - http://www.scopus.com/inward/record.url?scp=85176281907&partnerID=8YFLogxK
U2 - 10.1007/978-981-99-3796-7_1
DO - 10.1007/978-981-99-3796-7_1
M3 - Book Chapter
AN - SCOPUS:85176281907
T3 - Palgrave Series in Asia and Pacific Studies
SP - 1
EP - 13
BT - Palgrave Series in Asia and Pacific Studies
PB - Springer
ER -