GRIPPY: A VR Grip Controller for Combating Sarcopenia in Elderly

Research output: Chapter in Book/Conference proceedingConference contributionpeer-review

Abstract

As the global population ages, sarcopenia - age-related muscle decline - demands innovative solutions. This paper introduces GRIPPY, a VR grip controller that transforms basic handgrip exercises into immersive, gamified tasks. By integrating sensor-based interaction and VR gameplay, older adults can strengthen grip while maintaining higher motivation. A preliminary test with three participants (ages 68-80) revealed key usability insights, underscoring GRIPPY's potential for enhanced rehabilitation. Future work will refine its design and validate long-term efficacy.

Original languageEnglish
Title of host publicationProceedings - 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages1656-1657
Number of pages2
ISBN (Electronic)9798331514846
DOIs
Publication statusPublished - 2025
Event2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025 - Saint-Malo, France
Duration: 8 Mar 202512 Mar 2025

Publication series

NameProceedings - 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025

Conference

Conference2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025
Country/TerritoryFrance
CitySaint-Malo
Period8/03/2512/03/25

Keywords

  • Elderly Rehabilitation
  • Grip Strength
  • Immersive Exercise
  • Interactive Training
  • Sarcopenia
  • Virtual Reality

ASJC Scopus subject areas

  • Media Technology
  • Computer Graphics and Computer-Aided Design
  • Computer Science Applications
  • Human-Computer Interaction

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