Abstract
As the global population ages, sarcopenia—age-related muscle decline—demands innovative solutions. This paper introduces GRIPPY, a VR grip controller that transforms basic handgrip exercises into immersive, gamified tasks. By integrating sensor-based interaction and VR gameplay, older adults can strengthen grip while maintaining higher motivation. A preliminary test with three participants (ages 68–80) revealed key usability insights, underscoring GRIPPY’s potential for enhanced rehabilitation. Future work will refine its design and validate long-term efficacy.
Original language | English |
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Title of host publication | 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) |
Place of Publication | Los Alamitos, CA, USA |
Publisher | IEEE Computer Society |
Pages | 1656-1657 |
Number of pages | 2 |
ISBN (Electronic) | 9798331514846 |
DOIs | |
Publication status | Published Online - 24 Apr 2025 |
Keywords
- Virtual Reality
- Sarcopenia
- Grip Strength
- Elderly Rehabilitation
- Immersive Exercise
- Interactive Training