GRIPPY: A VR Grip Controller for Combating Sarcopenia in Elderly

Research output: Chapter in Book/Conference proceedingConference contributionpeer-review

Abstract

As the global population ages, sarcopenia—age-related muscle decline—demands innovative solutions. This paper introduces GRIPPY, a VR grip controller that transforms basic handgrip exercises into immersive, gamified tasks. By integrating sensor-based interaction and VR gameplay, older adults can strengthen grip while maintaining higher motivation. A preliminary test with three participants (ages 68–80) revealed key usability insights, underscoring GRIPPY’s potential for enhanced rehabilitation. Future work will refine its design and validate long-term efficacy.
Original languageEnglish
Title of host publication2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
Place of PublicationLos Alamitos, CA, USA
PublisherIEEE Computer Society
Pages1656-1657
Number of pages2
ISBN (Electronic)9798331514846
DOIs
Publication statusPublished Online - 24 Apr 2025

Keywords

  • Virtual Reality
  • Sarcopenia
  • Grip Strength
  • Elderly Rehabilitation
  • Immersive Exercise
  • Interactive Training

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