Abstract

This chapter examines the current use of innovative learning approaches (such as microlearning, gamification, and immersive learning) for design and engineering education in the Bachelor of Engineering in Product Design and Manufacture (PDM) programme at University of Nottingham Ningbo China, an English Medium Instruction Sino-foreign Higher Education Institution. Drawing inspiration from industry, PDM staff use the aforementioned learning approaches and emerging technologies, such as mobile devices, augmented reality, and virtual reality (VR), to provide unique learning experiences. This chapter reports on two exploratory case studies where digital pedagogy is being proactively developed for teaching and learning (T&L) purposes: supplementary microlearning videos for a visual communication class and an immersive VR learning experience for design history purposes. Through analysis of quantitative data reports and surveys along with qualitative teacher reflections, the preliminary findings show high levels of engagement and a positive attitude towards technology-driven teaching amongst students, and noticeable improvements in student performance and design outcome. Results also indicate that the delivery type should be coordinated with the learning outcomes expected in the particular context. Finally, we suggest ways in which appropriate matching between type of innovation and developmental area can be extrapolated from the PDM context into a range of different pedagogical fields.
Original languageEnglish
Title of host publicationMultilingual Education Yearbook 2023
EditorsJohn Corbett, Edith M.Y. Yan, Jackie Yeoh, Lee Juyoung
Place of PublicationCham
PublisherSpringer, Cham
Pages171–190
ISBN (Electronic)9783031328114
ISBN (Print)9783031328107
DOIs
Publication statusPublished - 28 Jul 2023

Keywords

  • Design Education
  • Engineering Education
  • Digital Pedagogy
  • Virtual Reality
  • Student Engagement

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