Enhancing learning in design for manufacturing and assembly: the effects of augmented reality and game-based learning on student’s intrinsic motivation

Amarpreet Singh Gill, Derek Irwin, Pinzhuang Long, Linjing Sun, Dave Towey, Wanling Yu, Yanhui Zhang, Yaxin Zheng

Research output: Journal PublicationArticlepeer-review

2 Citations (Scopus)

Abstract

Purpose: This study aims to examine the effects on student motivation and perception of technological interventions within undergraduate mechanical engineering and product design and manufacture programs at a Sino-foreign international university. The authors use an augmented reality game application within a class on Design for Manufacturing and Assembly (DfMA) that was developed using the approaches of microlearning and digital game-based learning (DGBL). Design/methodology/approach: Structured as design-based research, the study reports on developing innovative educational interventions and provides an empirical investigation of their effectiveness. Data were collected using a mixed methods approach, using pre- and post-tests and questionnaires, together with researcher observations and participant interviews. Findings: Through two rounds of playtests, the game positively affected intrinsic motivation and encouraged higher-order cognitive learning, critical thinking, communication and collaboration. Collaborative learning plays a significant role, DGBL is preferred over traditional methods and microlearning reduces information density and cognitive overload. Originality/value: The study contributes to our understanding of digital game-based interventions on students’ intrinsic motivation and provides insights into effective ways to design instructional materials in similar teaching and learning settings.

Original languageEnglish
Pages (from-to)61-80
Number of pages20
JournalInteractive Technology and Smart Education
Volume22
Issue number1
DOIs
Publication statusPublished - 21 Jan 2025

Keywords

  • Augmented reality
  • Digital game-based learning
  • Digital pedagogy
  • Educational technology
  • Engineering education
  • Intrinsic motivation
  • Microlearning
  • Student preferences

ASJC Scopus subject areas

  • Education

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