TY - GEN
T1 - (AR)e These Products Making Sense? Resolving Product Schema-Incongruity with Augmented Reality
AU - Teh, Camen
AU - Phang, Chee Wei
AU - Zhang, Cheng
AU - Chong, Alain
N1 - Publisher Copyright:
© 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.
PY - 2022
Y1 - 2022
N2 - This paper investigates two distinct yet potentially complementary issues that when put together, may be able to solve each other. First, businesses are pressured to roll out innovative products to stay ahead of the competition, but product innovation is risky as it can sometimes violate consumer expectations due to schema incongruity. Second, while augmented reality (AR) technology has been examined in adoption studies in retail and advertising, and in practice, we have seen the occasional application of AR in marketing campaigns, AR remains a blackbox, in that both researchers and practitioners have little understanding of how the unique AR attributes can be maximised as well as in what contexts. Our study brings these two dilemmas together by examining how AR product presentations can be designed to improve consumer evaluations of innovative, yet schema-incongruent products. We propose the design of a field experiment that leverages two key attributes of AR, namely the superimposition of virtual items into real-life environments and the controllability of these virtual items. We propose to investigate how the styles of the virtual items (cartoon vs. realistic) and the levels of controllability (with control vs. without control) within an AR product presentation can facilitate incongruity resolution for schema-incongruent products, which could lead to positive product evaluations and behavioural intentions. We anticipate the findings of our experiment to provide novel insights into cognitive processes pertaining to the use of AR and to provide practical implications for the design of AR for incongruity resolution.
AB - This paper investigates two distinct yet potentially complementary issues that when put together, may be able to solve each other. First, businesses are pressured to roll out innovative products to stay ahead of the competition, but product innovation is risky as it can sometimes violate consumer expectations due to schema incongruity. Second, while augmented reality (AR) technology has been examined in adoption studies in retail and advertising, and in practice, we have seen the occasional application of AR in marketing campaigns, AR remains a blackbox, in that both researchers and practitioners have little understanding of how the unique AR attributes can be maximised as well as in what contexts. Our study brings these two dilemmas together by examining how AR product presentations can be designed to improve consumer evaluations of innovative, yet schema-incongruent products. We propose the design of a field experiment that leverages two key attributes of AR, namely the superimposition of virtual items into real-life environments and the controllability of these virtual items. We propose to investigate how the styles of the virtual items (cartoon vs. realistic) and the levels of controllability (with control vs. without control) within an AR product presentation can facilitate incongruity resolution for schema-incongruent products, which could lead to positive product evaluations and behavioural intentions. We anticipate the findings of our experiment to provide novel insights into cognitive processes pertaining to the use of AR and to provide practical implications for the design of AR for incongruity resolution.
KW - Augmented reality
KW - Incongruity resolution
KW - Schema incongruity
UR - http://www.scopus.com/inward/record.url?scp=85133010013&partnerID=8YFLogxK
U2 - 10.1007/978-3-031-05014-5_39
DO - 10.1007/978-3-031-05014-5_39
M3 - Conference contribution
AN - SCOPUS:85133010013
SN - 9783031050138
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 472
EP - 490
BT - Design, Operation and Evaluation of Mobile Communications - Third International Conference, MOBILE 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Proceedings
A2 - Salvendy, Gavriel
A2 - Wei, June
PB - Springer Science and Business Media Deutschland GmbH
T2 - 3rd International Conference on Design, Operation and Evaluation of Mobile Communications, MOBILE 2022 Held as Part of the 24th HCI International Conference, HCII 2022
Y2 - 26 June 2022 through 1 July 2022
ER -