A Pilot Study Investigating Student Interaction Preferences in Immersive Virtual Reality Environments

Research output: Chapter in Book/Conference proceedingConference contributionpeer-review

1 Citation (Scopus)

Abstract

Since the outbreak of the COVID-19 pandemic, University of Nottingham Ningbo China (UNNC), the first Sino-foreign university in China, has been committed to digital transformation and increasing its technological capabilities and online provisions. At the forefront is Virtual Reality (VR), which is becoming more affordable and accessible. Immersive VR (iVR) is often referred to as the ultimate version of VR, and can be enhanced through sensory interfaces, such as audio and haptic. The present paper describes an iVR pilot study based on the virtual experiences of Design History, developed by V-ROOM, a special division within UNNC that focuses on digital pedagogy, and UNNC's BEng Product Design and Manufacture (PDM) program. The study explores student preferences and efficacy regarding interaction interfaces and presentation types for learning content within iVR environments. The analysis is based on post-experience questionnaires, (pre/post) comprehension tests, students' statements, and researchers' observations. Results show that interaction interface types play a pivotal role in immersion and engagement within these environments, and that learning content utilising microlearning and/or gamification elements are preferred.

Original languageEnglish
Title of host publicationProceedings - 2022 IEEE International Conference on Teaching, Assessment and Learning for Engineering, TALE 2022
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages133-140
Number of pages8
ISBN (Electronic)9781665491174
DOIs
Publication statusPublished - 2022
Event11th IEEE International Conference on Teaching, Assessment and Learning for Engineering, TALE 2022 - Virtual, Online, Hong Kong
Duration: 4 Dec 20227 Dec 2022

Publication series

NameProceedings - 2022 IEEE International Conference on Teaching, Assessment and Learning for Engineering, TALE 2022

Conference

Conference11th IEEE International Conference on Teaching, Assessment and Learning for Engineering, TALE 2022
Country/TerritoryHong Kong
CityVirtual, Online
Period4/12/227/12/22

Keywords

  • Immersive virtual reality
  • digital pedagogy
  • educational technology
  • engineering education
  • student engagement
  • student preferences

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Computer Networks and Communications
  • Engineering (miscellaneous)
  • Education
  • Communication

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