A phenomenology study of transmedia museum storytelling and gamification through XR technologies

Zhennuo Song, Thomas William Whyke, FRSA, FHEA, Xiaolin SUN, Leighton Evans

Research output: Journal PublicationArticlepeer-review

Abstract

This study investigates the integration of transmedia storytelling (TMS) within immersive extended reality (XR)-enhanced museum experiences, focusing on its potential to transform cultural engagement. Employing Heidegger's fourfold model as a theoretical foundation, along with the authors' conceptual framework illustrating the synergy of fourfold elements in XR-enhanced museums, the research explores how interactive narratives align with the dimensions of Earth, sky, mortals and gods to create richer, more participatory museum experiences. Drawing on interviews with 27 experts from Asia, Europe, Canada and the United States, the study examines the challenges and opportunities of integrating TMS into museum practices. The research highlights the transformative potential of storytelling and interactive narratives to shift museum experiences from passive observation to active participation. This phenomenological orientation towards dynamic storytelling offers implications for designing richer, more engaging cultural heritage experiences and invites further inquiry into the role of TMS in the digital age.
Original languageEnglish
Article numbere00444
JournalDigital Applications in Archaeology and Cultural Heritage
Volume38
Issue numberSeptember 2025
DOIs
Publication statusPublished - Jul 2025

Keywords

  • Transmedia storytelling
  • XR technologies
  • Digital cultural heritage
  • Gamification
  • Edutainment
  • Audience engagement

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