Abstract
Social platform services have transformed the lifestyles of individuals and the entire information and communication technology (ICT) ecosystem. The growth of the social networking market and the evolution of social networking sites (SNSs) have promoted a new wave of social network applications such as social network games (SNGs). SNGs are online or mobile games played through social networking sites or applications in which people interact with friends. SNGs are a new service that merges the playfulness of the game contents and the mutual relationships between people, emphasizing sociability between players. This study investigates the primary effects of usefulness, ease of use, playfulness, social image, and maintaining interpersonal interconnectivity, factors that affect user intention to use SNGs and positive word-of-mouth (WOM). An extended SNG user acceptance model is proposed that applies the Theory of Reasoned Action (TRA), Motivation Theory, Technology Acceptance Model (TAM), and socio-technical perspectives. The impacts of playability and sociability are investigated in this study. Also, the relationship between sociability and user intentions in SNGs is verified through the results of this study.
Original language | English |
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Publication status | Published - 2013 |
Externally published | Yes |
Event | 17th Pacific Asia Conference on Information Systems, PACIS 2013 - Jeju Island, Korea, Republic of Duration: 18 Jun 2013 → 22 Jun 2013 |
Conference
Conference | 17th Pacific Asia Conference on Information Systems, PACIS 2013 |
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Country/Territory | Korea, Republic of |
City | Jeju Island |
Period | 18/06/13 → 22/06/13 |
Keywords
- Maintaining interpersonal interconnectivity
- Playfulness
- Social image
- Social network game
ASJC Scopus subject areas
- Information Systems