Race, Colonial History and National Identity: Resident Evil 5 as a Japanese Game

Paul Martin

Research output: Journal PublicationArticlepeer-review

13 Citations (Scopus)
51 Downloads (Pure)

Abstract

Resident Evil 5 is a zombie game made by Capcom, featuring a White American protagonist and set in Africa. This article argues that approaching this as a Japanese game reveals aspects of a Japanese racial and colonial social imaginary that are missed if this context of production is ignored. In terms of race, the game presents hybrid racial subjectivities that can be related to Japanese perspectives of Blackness and Whiteness, where these terms are two poles of difference and identity through which an essentialized Japanese identity is constructed in what Iwabuchi calls “strategic hybridism.” In terms of colonialism, the game echoes structures of Japanese colonialism through which Japanese colonialism is obliquely memorialized and a “normal” Japanese global subjectivity can be performed.

Original languageEnglish
Pages (from-to)568-586
Number of pages19
JournalGames and Culture
Volume13
Issue number6
DOIs
Publication statusPublished - 1 Sept 2018

Keywords

  • Japan
  • Resident Evil
  • avatar
  • hybridism
  • implied player
  • memory
  • normal country
  • postcolonialism
  • race
  • social imaginary

ASJC Scopus subject areas

  • Cultural Studies
  • Communication
  • Anthropology
  • Arts and Humanities (miscellaneous)
  • Applied Psychology
  • Human-Computer Interaction

Fingerprint

Dive into the research topics of 'Race, Colonial History and National Identity: Resident Evil 5 as a Japanese Game'. Together they form a unique fingerprint.

Cite this