Optimizing Interface and Interaction Design for Non-immersive VR Firefighting Games: A User Experience Approach

Research output: Chapter in Book/Conference proceedingBook Chapterpeer-review


In light of the pressing imperative for enhanced fire safety education within the Chinese context, this research delves into the intricacies of interface and interaction design for non-immersive Virtual Reality (VR) firefighting simulations anchored on computer platforms. Utilizing a bespoke VR prototype developed within the Unity environment, the study offers a systematic exploration of variables such as the spatial orientation of informational panels, luminance calibrations, and the dynamics of keyboard-mediated spray interactions. Empirical findings underscore a prevailing inclination among users towards luminous fire scenario visualizations, with a manifest predilection for the strategic alignment of task-centric panels to the left and ancillary hint panels to the right. Interactionally, a sustained keypress modality for simulating spraying actions emerged as the favored paradigm. While the concealment functionality of panels garnered predominantly affirmative reception, the hover-induced display modality was met with notable reservation. The derived insights proffer pivotal heuristics for the optimization of interface design in VR-centric fire safety pedagogical tools, encapsulating prospects for enriched user engagement and augmented instructional efficacy.
Original languageEnglish
Title of host publicationIntelligent Human Computer Interaction
Subtitle of host publication15th International Conference, IHCI 2023, Daegu, South Korea, November 8–10, 2023, Revised Selected Papers, Part I
EditorsBong Jun Choi, Dhananjay Singh, Uma Shanker Tiwary, Wan-Young Chung
Place of PublicationCham
PublisherSpringer, Cham
ISBN (Electronic)9783031538278
ISBN (Print)9783031538261
Publication statusPublished - 29 Feb 2024

Publication series

NameLecture Notes in Computer Science
Volumevol 14531


  • Firefighting
  • User Interface Design
  • Interaction Design
  • Virtual Reality


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