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Debating the “Chineseness” of a mobile game in online communities
Qian Li,
Xiaotian Li
Research output
:
Journal Publication
›
Article
›
peer-review
2
Citations (Scopus)
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Keyphrases
China
100%
Chinese Culture
25%
Chineseness
100%
Commercial Success
25%
Construction Process
25%
Cultural Appropriation
25%
Cultural Authenticity
50%
Cultural Export
25%
Cultural Factors
25%
Cultural Hybridity
25%
Cultural Studies
50%
De-Westernizing
25%
Dichotomous Thinking
25%
Domestic Power
25%
Fan Communities
25%
Genshin Impact
25%
Global South
25%
Going beyond
25%
Hybrid Process
25%
International Power
25%
Japan
25%
Japanese Animation
25%
Mobile Games
100%
Multiple Meanings
25%
Online Communities
100%
Online Discussion
25%
Online Ethnography
25%
Patriotism
25%
Political Correctness
25%
Power Relations
50%
Power Rivalry
25%
Relational Concepts
25%
Soft Power
25%
Arts and Humanities
Anime
25%
China
100%
Chineseness
100%
Contextual
25%
Cultural appropriation
25%
Cultural hybridity
25%
Cultural Studies
50%
debating
100%
Exports
25%
Genshin
25%
Global
50%
Global South
25%
Japan
25%
Mobile
100%
Online
25%
Online Communities
100%
Online Discussions
25%
Patriotism
25%
Political Correctness
25%
Power Relation
50%
Relational
25%
Soft Power
25%
Style
25%
Social Sciences
China
100%
Chinese
50%
Cultural Studies
50%
Global South
25%
Hybridity
25%
Japan
25%
Online Community
100%
Online Discussion
25%
Patriotism
25%
Political Correctness
25%
Soft Power
25%
Psychology
Political Correctness
100%