Can duchampian and darwinian virtual objects ever behave themselves?

Dew Harrison, Eugene Ch'ng

Research output: Chapter in Book/Conference proceedingBook Chapterpeer-review


The chapter presents the trajectory of a collaborative art practice towards intuitive interaction for visitors accessing virtual spaces to achieve a shared holistic understanding of a complex system. From initial explorations into the efficacy of associative media for constructing conceptual-based artworks, in that hypermedia developed from the intent of augmenting human intellect, behaviours were applied to hypermedia data items. The rationale for this is explained through developments in the ongoing 'Deconstructing Duchamp' project, where 'flocking' behaviours have been applied to Duchampian digitised items to observe the familial relations within, and key to his work, at play. Following this project, a second work 'Shift-Life' has proceeded to further develop the idea of allotting animal-like behaviours to electronic data items giving them the appearance of possessing a basic intelligence. By then, observing their response to our physical interactions, we can glean a clearer understanding from their inter-relationships of a complex conceptual framework.

Original languageEnglish
Title of host publicationDigital Media and Technologies for Virtual Artistic Spaces
PublisherIGI Global
Number of pages14
ISBN (Print)9781466629615
Publication statusPublished - 2013
Externally publishedYes

ASJC Scopus subject areas

  • Engineering (all)
  • Computer Science (all)


Dive into the research topics of 'Can duchampian and darwinian virtual objects ever behave themselves?'. Together they form a unique fingerprint.

Cite this