A spatial analysis of the JBA headquarters in Splinter Cell: Double Agent

Research output: Chapter in Book/Conference proceedingConference contributionpeer-review

1 Citation (Scopus)

Abstract

Three measures drawn from space syntax are proposed as means of describing game spaces with a view to a morphological critical analysis. These measures are: core integration and segregation, isovist area, and visibility/ accessibility discrepancy (VAD). The measures are applied to the JBA headquarters levels in the stealth game Splinter Cell: Double Agent in order to evaluate the space in terms of the navigational challenges and affordances with which it presents the player and in terms of the rhythms of tension and relief inherent in its layout. It is demonstrated how these challenges and rhythms are married to the specific game tasks and events that each level contains.

Original languageEnglish
Title of host publicationProceedings of the 6th International Conference on the Foundations of Digital Games, FDG 2011
Pages123-130
Number of pages8
DOIs
Publication statusPublished - 2011
Externally publishedYes
Event6th International Conference on the Foundations of Digital Games, FDG 2011 - Bordeaux, France
Duration: 29 Jun 20111 Jul 2011

Publication series

NameProceedings of the 6th International Conference on the Foundations of Digital Games, FDG 2011

Conference

Conference6th International Conference on the Foundations of Digital Games, FDG 2011
Country/TerritoryFrance
CityBordeaux
Period29/06/111/07/11

Keywords

  • Isovists
  • Space syntax
  • Splinter Cell
  • Visual analysis

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

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