Keyphrases
Actuation
16%
Augmented Reality
33%
Co-design Workshop
16%
Communicating Uncertainty
8%
Cross-cultural Design
33%
Cultural Awareness
13%
Cultural Factors
20%
Cybersickness
33%
Daily Commute
16%
Deep Learning
33%
Deep Learning Methods
13%
Design Opportunities
33%
Design Process
33%
Design Study
100%
Doctor-patient Communication
33%
Emotion Visualization
33%
Emotional Design
33%
Emotional Empathy
8%
Emotional Expression
8%
Explanatory Information
8%
Follow-up Interviews
8%
Health Condition
16%
Health Systems
50%
Healthcare System Design
66%
Hearing Impaired
33%
Hearing Impairment
13%
Human Connection
8%
Human Potential
8%
In-vehicle
66%
In-vehicle Infotainment Systems
33%
Information Studies
33%
Medical Communication
25%
Medical Encounter
16%
Modes of Representation
33%
Preschool children
33%
Professional Background
16%
Reflective Conversations
8%
Serendipity
33%
Skill Level
8%
Smart Technology
16%
Social Interaction
33%
Style Image
13%
Support Factor
8%
Ubiquitous Healthcare
16%
Use of Emotion
8%
User Diversity
8%
User Expectations
16%
User Experience
11%
Virtual Reality
33%
Visualization Prototype
8%
Computer Science
Classification (Machine Learning)
5%
Cultural Element
33%
Decision-Making
5%
Deep Learning
33%
Deep Learning Technique
22%
Emotional Design
33%
Emotional Empathy
33%
Foreign Culture
11%
Health Condition
33%
Healthcare Provider
33%
Idea Generation
11%
Image Content
11%
Influencing Factor
5%
Information Research
33%
Infotainment System
33%
Managing Information
33%
Participatory Design
100%
Potential Direction
5%
Product Design
11%
Random Decision Forest
5%
Recent Literature
5%
Relative Strength
33%
Research Direction
33%
Usability Evaluation
11%
User Engagement
5%
User Expectation
33%
User Experience
11%
User Requirement
33%
Virtual Reality
33%
Visualization Technique
33%