Keyphrases
Audience Effect
50%
Change Outcomes
50%
Cockpit Display
50%
Comprehensive Quality
16%
COVID-19 Pandemic
26%
Digital Game-based Learning
100%
Display Interface
50%
Educational Needs
16%
Educational Trends
16%
Enhanced Learning
16%
Experience Satisfaction
16%
Game-based Learning Approach
16%
Games for Education
50%
Gaming Elements
16%
Glass Panel
25%
Human-computer Interaction
16%
Immersive
20%
Instructional Content
16%
Instructional Knowledge
16%
Interface Design
16%
Learning Experience
46%
Learning Model
16%
Learning Outcomes
16%
Mental Workload
37%
Mixed Reality
16%
Mixed Reality Games
50%
Mixed Reality Technology
33%
Motivation
43%
Navigation Style
28%
Offline Teaching
16%
Online Classes
16%
Online Teaching
33%
Passive Learning
16%
Pilot Mental Workload
50%
Prefrontal Cortex
28%
Presentation Format
16%
Puzzle Box
100%
Search Interfaces
28%
Situational Awareness
50%
Steam
25%
Student Autonomy
16%
Student Participation
16%
Teacher-led
16%
User Experience
16%
User-centered
16%
Verbal Imagery
100%
Verbalizer
42%
Virtual Reality
50%
Work Activity
25%
Workload Awareness
50%
Computer Science
Bookmarking
14%
Cognitive Style
100%
Digital Education
12%
Digital Game Based Learning
100%
Educational Game
12%
Galvanic Skin Response
12%
game based learning
12%
Gamification Strategy
12%
Human Computer Interaction
12%
information acquisition
12%
Interactive Design
12%
Interface Design
12%
Introduce Bias
12%
Learning Approach
12%
Learning Experiences
62%
Mixed Reality
50%
Observation Method
12%
Offline Teaching
12%
On-Line Education
12%
Online Classroom
12%
Search Behavior
100%
Searching Behavior
14%
User Experience
12%
Virtual Reality
50%
World Wide Web Search
100%