Business & Economics
Participation
97%
Targeting
69%
Virtual Community
61%
Commerce
49%
Interaction
49%
Social Media
48%
Sociability
47%
Mobile Technology
46%
Second Life
45%
Electronic Commerce
44%
Mobile Applications
40%
Virtual Worlds
37%
Deliberation
36%
Purchase
36%
Social Sciences
35%
Electronic Government
35%
E-participation
35%
Sampling
33%
Small and Medium-sized Enterprises (SMEs)
33%
Zipf's Law
33%
Hybridity
32%
Collaborative Consumption
31%
Field Experiment
31%
Empirical Investigation
30%
Social Networking
29%
Organizational Learning
29%
China
29%
Learning Culture
28%
Incentives
28%
E-marketplace
28%
Communication Technologies
26%
Gaming
26%
Nonlinear Effects
26%
Blogs
25%
Discrepancy
25%
Sensor
25%
Sustainability
25%
Product Value
25%
Causal Inference
25%
Social Identity
24%
Task Performance
24%
Electronic Mail
24%
Advocacy
24%
Social Enterprise
24%
Personalization
24%
Social Network Analysis
23%
Smartphone
23%
Usability
22%
Niche
22%
Demographic Variables
22%
Engineering & Materials Science
Sales
100%
Information technology
79%
Industry
68%
Social sciences
54%
Marketing
53%
Blogs
51%
Managers
51%
Education
49%
Websites
48%
Students
46%
Ecosystems
46%
Communication
44%
e-government
42%
Sampling
38%
Experiments
36%
Application programs
34%
Consumer behavior
30%
Sustainable development
28%
Gamification
28%
Leisure
28%
Electronic commerce
27%
Time series analysis
26%
Decision making
24%
Information services
24%
Electronic mail
23%
Entertainment
23%
Structural properties
23%
Augmented reality
22%
World Wide Web
21%
Lenses
21%
Smartphones
20%
Transfer functions
19%
Teaching
19%
Economics
18%
Clocks
18%
Navigation
16%
Retail stores
15%
Fatigue of materials
14%
Moderators
14%
Information systems
13%
Feedback
13%
Mobile computing
12%
Machine learning
11%
Brick
11%
Internet
11%
Sensors
11%
Mortar
10%
Cellular telephones
10%
Linguistics
10%
Global positioning system
9%
Social Sciences
participation
36%
SMS
29%
learning culture
27%
sociability
24%
citizens' participation
23%
purchase
22%
organizational change
22%
network analysis
21%
customer
20%
public service
18%
communications
18%
rural area
18%
sustainability
17%
website
17%
communication technology
17%
information technology
17%
climate
16%
social network
16%
learning organization
15%
sales
14%
leadership
13%
politics
12%
deliberation
11%
social media
11%
Law
11%
income
10%
electronics
10%
reputation
10%
structuration
9%
citizen
9%
experiment
8%
Internet
8%
organizational culture
7%
political theory
7%
evidence
7%
literature
7%
interaction
7%
supervision
6%
political science
6%
marketing theory
6%
traffic
6%
electronic business
6%
decision making
6%
segmentation
6%
time
5%
innovation
5%
employee
5%
social construction
5%