Keyphrases
Adaptation
33%
Amateur
100%
Analytical Tools
33%
Animator
22%
Architect-designer
22%
Balinghou
22%
Caillois
33%
Character Traits
22%
China
100%
China's Role
33%
Chineseness
33%
Computer Games
100%
Connected World
33%
Consumer Goods
33%
Craftsmanship
66%
Creative Industries
100%
Creative Work
22%
Denying
22%
Digital Media
22%
Digital Technology
22%
Digital Tools
66%
Expert Tool
22%
Game Studies
33%
Gaming Consoles
33%
Gaming Culture
33%
Generational Identity
66%
Gold Farmer
66%
Gold Farming
66%
Heritage
66%
Honor of Kings
66%
Huizinga
16%
Information Communication Technology
66%
Ingenuity
66%
International Regulatory Framework
33%
Mobile Games
66%
Moral
33%
National Culture
33%
Popular
72%
Professional Identity
66%
Professional Identity Formation
22%
Pure Game
16%
Regional Game Studies
66%
Richard Sennett
50%
Sake
16%
Shanzhai
33%
Technicity
66%
Third World
33%
Tool Use
22%
Video Games
52%
Virtual Worlds
66%
Arts and Humanities
Affordances
11%
Agriculture
66%
animator
16%
Avatar
38%
Body schema
22%
Careers
16%
Character traits
16%
China
66%
Chineseness
22%
Clock
11%
Conceptual
16%
Craft
66%
Crafting
16%
Craftsmanship
66%
Creative Industry
100%
Creative Work
16%
Criticism
25%
Cultural Object
16%
Designer
33%
Digital
66%
Digital Media
16%
Discourse
16%
Dissonance
7%
Division
7%
Ecological
11%
ExPeRT
50%
Filmic Adaptation
22%
Genre
22%
Heritage
66%
Honor
66%
Horror
11%
Identity Formation
16%
Ingenuity
66%
Karl Marx
16%
Literature
14%
Mainland China
16%
Mobile
66%
Phenomenology
11%
Popular
77%
Practitioners
16%
Professional Identity
33%
Qualitative Content Analysis
7%
Rehearsal
16%
Remembering
33%
Sensori-motor
22%
Social Media
7%
Stereotypes
22%
Third World
22%
Tropes
11%
USA
11%
Social Sciences
Balance of Trade
8%
China
33%
Chinese
91%
Chinese Government
8%
Consumers
66%
Creative Industry
100%
Cultural Context
16%
Cultural Industry
33%
Culture Industry
16%
Digital Media
33%
Digitization
33%
Economic Growth
8%
Economics of Culture
16%
Free Trade
8%
Identity Formation
33%
Industrial Policy
16%
Morality
33%
National Cultures
33%
North America
16%
One-Party State
8%
Phenomenology
66%
Professional Identity
66%
Regional Research
16%
Regulatory Framework
33%
Studies (Academic)
16%
Tuition Fee
66%
USA
33%
Video Games
33%
Wealth
8%
Western Europe
16%