Business & Economics
Electronic Word-of-mouth
100%
Government Regulation
61%
Message Framing
61%
Self-congruity
61%
Entrepreneurship
56%
Anti-corruption
56%
Investors
50%
Online Reviews
49%
Social Exchange
48%
Consumption Behavior
46%
Natural Experiment
45%
Donation
45%
Luxury
45%
Incentives
44%
Initial Public Offerings
44%
Electronic Commerce
44%
Social Media
40%
Imagery
35%
Subsidies
34%
Buyers
32%
Archetypes
32%
Health
28%
Goods
27%
Self-construal
25%
China
24%
Discourse
23%
Polyphony
19%
Psychological
18%
United States of America
17%
Corruption
17%
Buyer-supplier Relationships
16%
Brand Meaning
15%
Consumer Trust
14%
Self-esteem
13%
Process Model
13%
Perceived Benefits
13%
Health Communication
13%
Conflict Resolution
12%
Renegotiation
12%
Perceived Risk
12%
Economic Incentives
11%
Customer Loyalty
11%
Innovation
11%
Safety
11%
Regulatory Focus
10%
Willingness
10%
Social Media Marketing
10%
Innovativeness
10%
Congruence
9%
National Cultures
9%
Intimacy
9%
Government
9%
Peers
9%
Conformity
9%
Mutuality
8%
Social Judgment Theory
8%
Signaling Theory
8%
Suppliers
8%
Responsiveness
8%
Nationality
8%
Control Theory
8%
Dyads
8%
Social Exchange Theory
7%
Tax
7%
Mediation
7%
Organizational Control
7%
Social Risk
7%
Business Relationships
7%
Conceptual Model
7%
High-growth Firms
7%
Purchase Decision
7%
Quality Signal
7%
Misalignment
6%
Attribution Theory
6%
Weak Ties
6%
Resilience
6%
Interaction
6%
Enactment
6%
Institutional Theory
6%
Conceptualization
6%
Fund Raising
6%
Empirical Investigation
6%
Pricing Strategy
5%
Data Mining
5%
Income
5%
Penrose
5%
Customer Perception
5%
Design Methodology
5%
Service Quality
5%
Partial Least Squares
5%
Follower
5%
Neglect
5%
Charity
5%
Experimental Study
5%
Consumer Behaviour
5%
Managers
5%
Mathematics
Mobile Phone
74%
Resilience
60%
Innovation
44%
Evidence
35%
Prediction
34%
Review
30%
Resources
23%
Crisis
22%
Sharing
17%
Predict
15%
Count
14%
Electronic Commerce
13%
Random Forest
12%
Money
11%
China
10%
Guidance
9%
Framework
9%
Preparation
9%
Process Model
9%
Linguistics
9%
Machine Learning
9%
Recovery
8%
Sound
8%
Communication
7%
Regression Model
7%
Trace
6%
Model
5%
Modeling
5%
Engineering & Materials Science
Stretching
45%
Search engines
43%
Cellular telephones
41%
Managers
36%
Data mining
35%
Nonprofit organization
31%
Recovery
28%
Costs
24%
Industry
21%
Taxation
14%
Leisure
11%
Shopping centers
10%
Random forests
9%
Linguistics
8%
Latent Class Analysis
7%
Experiments
7%
Acoustic waves
6%
Machine learning
6%
Control theory
6%
Education
5%