Virtual Reality-Based Immersive Digital Learning Resources: Initial Study of the Design Features Perception from Future Architects

Sannia Mareta, Liam Lim Kwong Hung-Lo-Sang, Mia Ardiati Tedjosaputro, Gabrielle Saputra Hadian, Rafael Rivero, Joseph Manuel Thenara

    Research output: Chapter in Book/Conference proceedingConference contributionpeer-review

    1 Citation (Scopus)

    Abstract

    Increasing demands and needs of utilizing Virtual Reality (VR) technologies have pushed many commercial and non-commercial industries and institutions to innovate, including in the education sector. This paper presents a preliminary study of understanding the perception of undergraduate Architecture students in the first Sino-Foreign University in China of various design features. These features were selected on the basis of their functionalities in the VR environment development context, e.g. a VR scene or site that can be visited as part of the learning process within the discipline. Hence, the participants were asked to evaluate the importance of each design feature, after experiencing a VR scene created under a university-scale project, namely V-ROOM. Results obtained from this study are hoped to provide future recommendations for numerous stakeholders working in or pursuing the architecture field, including students, educators, and architects. It is interesting to find that amongst fourteen design features investigated in this work, collaborative real-time editing, object/model scaling, and texture modification appeared to receive the highest ratings from the participants, and hence are the most crucial features to be considered in the design process. Furthermore, correlation matrix is also produced to investigate the relationship between these features.

    Original languageEnglish
    Title of host publicationTALE 2021 - IEEE International Conference on Engineering, Technology and Education, Proceedings
    PublisherInstitute of Electrical and Electronics Engineers Inc.
    Pages332-337
    Number of pages6
    ISBN (Electronic)9781665436878
    DOIs
    Publication statusPublished - 2021
    Event2021 IEEE International Conference on Engineering, Technology and Education, TALE 2021 - Wuhan, China
    Duration: 5 Dec 20218 Dec 2021

    Publication series

    NameTALE 2021 - IEEE International Conference on Engineering, Technology and Education, Proceedings

    Conference

    Conference2021 IEEE International Conference on Engineering, Technology and Education, TALE 2021
    Country/TerritoryChina
    CityWuhan
    Period5/12/218/12/21

    Keywords

    • VR for architecture
    • correlation matrix
    • design features
    • virtual reality

    ASJC Scopus subject areas

    • Computer Science Applications
    • Engineering (miscellaneous)
    • Media Technology
    • Education

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