TY - GEN
T1 - Virtual Museum ‘Takeouts’ and DIY Exhibitions–Augmented Reality Apps for Scholarship, Citizen Science and Public Engagement
AU - Woolley, Sandra
AU - Mitchell, James
AU - Collins, Tim
AU - Rhodes, Richard
AU - Rukasha, Tendai
AU - Gehlken, Erlend
AU - Ch’ng, Eugene
AU - Cooke, Ashley
N1 - Publisher Copyright:
© 2021, Springer Nature Switzerland AG.
PY - 2021
Y1 - 2021
N2 - This paper presents an Augmented Reality (AR) project for the curation of virtual museum ‘takeouts’ and DIY exhibitions. The project’s outputs include novel AR app technology demonstrators to support co-design with museum users and stakeholders - the goal being to create useful and easy-to-use AR apps for scholars, citizen scientists and the interested public. The apps were designed for users to create, display, animate and interact with exhibitions of selected 3D artefacts that could, for example, reflect academic specialisms for sharing with fellow researchers, support curators in exhibition planning or enable friends and students to share eclectic favourites from museum visits. The overarching project ambition was to create AR apps to support research, engagement and education, and to enable interactive and personalized visualizations of individual artefacts as well as reconstructed forms. As presented in the paper, these forms are exemplified in the AR apps with 3D models of a cuneiform envelope and its tablet contents, viewable either as i) separate artefacts or ii) in their reconstructed enveloped form, with the AR apps enabling animated opening and ‘X-ray views’ of the contents within. In this way, the apps can enable users to visualize individual objects and reconstructions that could, for example, incorporate artefacts held in different museums.
AB - This paper presents an Augmented Reality (AR) project for the curation of virtual museum ‘takeouts’ and DIY exhibitions. The project’s outputs include novel AR app technology demonstrators to support co-design with museum users and stakeholders - the goal being to create useful and easy-to-use AR apps for scholars, citizen scientists and the interested public. The apps were designed for users to create, display, animate and interact with exhibitions of selected 3D artefacts that could, for example, reflect academic specialisms for sharing with fellow researchers, support curators in exhibition planning or enable friends and students to share eclectic favourites from museum visits. The overarching project ambition was to create AR apps to support research, engagement and education, and to enable interactive and personalized visualizations of individual artefacts as well as reconstructed forms. As presented in the paper, these forms are exemplified in the AR apps with 3D models of a cuneiform envelope and its tablet contents, viewable either as i) separate artefacts or ii) in their reconstructed enveloped form, with the AR apps enabling animated opening and ‘X-ray views’ of the contents within. In this way, the apps can enable users to visualize individual objects and reconstructions that could, for example, incorporate artefacts held in different museums.
KW - Augmented reality
KW - Digital heritage
KW - Virtual reconstruction
UR - http://www.scopus.com/inward/record.url?scp=85105947052&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-73043-7_27
DO - 10.1007/978-3-030-73043-7_27
M3 - Conference contribution
AN - SCOPUS:85105947052
SN - 9783030730420
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 323
EP - 333
BT - Digital Heritage. Progress in Cultural Heritage
A2 - Ioannides, Marinos
A2 - Fink, Eleanor
A2 - Cantoni, Lorenzo
A2 - Champion, Erik
PB - Springer Science and Business Media Deutschland GmbH
T2 - 8th European-Mediterranean Conference, EuroMed 2020
Y2 - 2 November 2020 through 5 November 2020
ER -