Abstract
The Mesolithic Period in Europe has been a much-discussed area in archaeological research. As far as is known, the project reported herein represents the first attempt to visualise an otherwise inaccessible Mesolithic site with Virtual Reality (VR) technology, exploiting real geo-seismic data sources of the Southern North Sea. This paper presents the techniques and technology used in reconstructing an ancient river valley discovered while gathering seismic data for petroleum in the North Sea. The virtual landscape reconstruction is populated with vegetation types based on pollen records of the same period in nearby region, and 3D models of Mesolithic dwellings have been grouped into villages and positioned near possible settlement areas. The final VR environment has been "brought to life" via real-time interactive walkthroughs, complete with environmental and spatial sound effects. This paper also describes the various software applications and hardware used for implementing the high-quality static models and the high-performance interactive world, the latter intended for delivery via the WWW and multimedia for educational purposes.
Original language | English |
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Title of host publication | Proceedings of the 5th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage |
Editors | Yiorgos Chrysantho, Kevin Cain, Neil Silberman, Franco Niccolucci |
Place of Publication | Goslar |
Publisher | Eurographics Association |
Pages | 125-133 |
ISBN (Print) | 3905673185, 9783905673180 |
Publication status | Published - 2004 |
Event | International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage - Oudenaarde, Belgium Duration: 7 Dec 2004 → 10 Dec 2004 Conference number: 5 |
Conference
Conference | International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage |
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Abbreviated title | VAST |
Country/Territory | Belgium |
City | Oudenaarde |
Period | 7/12/04 → 10/12/04 |