TY - GEN
T1 - Strategies for Panel Sequence Segmentations in d-Comics
AU - Wang, Xinwei
AU - Hu, Jun
AU - Hengeveld, Bart
AU - Rauterberg, Matthias
N1 - Publisher Copyright:
© 2021, Springer Nature Switzerland AG.
PY - 2021
Y1 - 2021
N2 - In contrast with reading a comic book where a reader needs to flip the physical pages, in d-Comics (digital comics) there are no physical pages and no page-flipping interaction. The screen sizes for displaying the comics, as well as the way a reader can interact with the content varies between different electronic devices. The author intended segmentation, used to be well embedded with physical pages, needs to be converted to fit different methods in d-Comics. In a previous experiment, we identified two types of panel sequence segmentations in d-Comics. This article describes a follow-up expert review to justify the detailed panel transition changes for the results collected. Nine categories (character, object, environment, symbol, text, frame, camera angle, drawing style and narrative time) were summarised for analysing the recognised changes for panel sequence segmentation. Besides a confirmation of the earlier results, the outcome of the expert review provided how the segmentations were identified. Based on these results, we argue there are three strategies to be considered by the author when creating panel sequence segmentation in d-Comics – narrative structure, visual space (including visual elements and spatial layout) and interaction.
AB - In contrast with reading a comic book where a reader needs to flip the physical pages, in d-Comics (digital comics) there are no physical pages and no page-flipping interaction. The screen sizes for displaying the comics, as well as the way a reader can interact with the content varies between different electronic devices. The author intended segmentation, used to be well embedded with physical pages, needs to be converted to fit different methods in d-Comics. In a previous experiment, we identified two types of panel sequence segmentations in d-Comics. This article describes a follow-up expert review to justify the detailed panel transition changes for the results collected. Nine categories (character, object, environment, symbol, text, frame, camera angle, drawing style and narrative time) were summarised for analysing the recognised changes for panel sequence segmentation. Besides a confirmation of the earlier results, the outcome of the expert review provided how the segmentations were identified. Based on these results, we argue there are three strategies to be considered by the author when creating panel sequence segmentation in d-Comics – narrative structure, visual space (including visual elements and spatial layout) and interaction.
KW - Digital comics
KW - Panel sequence
KW - Segmentation
UR - http://www.scopus.com/inward/record.url?scp=85112225348&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-77015-0_19
DO - 10.1007/978-3-030-77015-0_19
M3 - Conference contribution
AN - SCOPUS:85112225348
SN - 9783030770143
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 260
EP - 272
BT - Distributed, Ambient and Pervasive Interactions - 9th International Conference, DAPI 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Proceedings
A2 - Streitz, Norbert
A2 - Konomi, Shin’ichi
PB - Springer Science and Business Media Deutschland GmbH
T2 - 9th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2021, held as part of the 23rd International Conference, HCI International 2021
Y2 - 24 July 2021 through 29 July 2021
ER -