TY - GEN
T1 - "See, Hear, Touch, Smell, and,...Eat!"
T2 - 23rd Annual ACM Interaction Design and Children Conference, IDC 2024
AU - Cai, Xueyan
AU - Jin, Kecheng
AU - Shi, Shang
AU - Huang, Shichao
AU - Huang, Ouying
AU - Wang, Xiaodong
AU - Cheng, Jiahao
AU - Lin, Weijia
AU - Yao, Jiayu
AU - Hu, Yuqi
AU - Zhang, Chao
AU - Yao, Cheng
N1 - Publisher Copyright:
© 2024 ACM.
PY - 2024/6/17
Y1 - 2024/6/17
N2 - Picky eating behavior is common in preschoolers and has been linked to a lack of food literacy with support from certain research. Recent research has focused on interventions for children's mealtime behaviors which can lead to distraction and neglect of food literacy learning. We propose FeastyMaze, a tangible and multi-sensory interactive puzzle game for young children to improve eating behavior. With the Five-color Diet Theory, our approach enables children to actively learn about food nutrition and balanced diets. To evaluate the effectiveness and acceptability of FeastyMaze, we conducted a user study with preschoolers (N = 12) who exhibited picky eating behaviors. The results showed that it effectively increased children's familiarity and understanding of food knowledge, built positive attitudes towards previously disliked foods, and had the potential to improve their eating behavior.
AB - Picky eating behavior is common in preschoolers and has been linked to a lack of food literacy with support from certain research. Recent research has focused on interventions for children's mealtime behaviors which can lead to distraction and neglect of food literacy learning. We propose FeastyMaze, a tangible and multi-sensory interactive puzzle game for young children to improve eating behavior. With the Five-color Diet Theory, our approach enables children to actively learn about food nutrition and balanced diets. To evaluate the effectiveness and acceptability of FeastyMaze, we conducted a user study with preschoolers (N = 12) who exhibited picky eating behaviors. The results showed that it effectively increased children's familiarity and understanding of food knowledge, built positive attitudes towards previously disliked foods, and had the potential to improve their eating behavior.
KW - CCI
KW - food literacy education
KW - games
KW - multi-sensory interaction
KW - puzzles
KW - tangible user interface
UR - http://www.scopus.com/inward/record.url?scp=85197929560&partnerID=8YFLogxK
U2 - 10.1145/3628516.3655801
DO - 10.1145/3628516.3655801
M3 - Conference contribution
T3 - Proceedings of ACM Interaction Design and Children Conference: Inclusive Happiness, IDC 2024
SP - 270
EP - 281
BT - Proceedings of ACM Interaction Design and Children Conference
PB - Association for Computing Machinery, Inc
Y2 - 17 June 2024 through 20 June 2024
ER -