#Scanners: Integrating physiology into cinematic experiences

Matthew Pike, Richard Ramchurn, Max L. Wilson

Research output: Chapter in Book/Conference proceedingConference contributionpeer-review

3 Citations (Scopus)

Abstract

In this paper we present #Scanners, a digital arts installation that aims to bridge the gap between digital arts and neuroscience. #Scanners is an experience in which an individual wears a wireless brain scanners whilst being presented media which is dynamically affected by the individuals physiology. A prototype system has been successfully trialled on roughly 100 users over the past 18 months and has received unanimously positive feedback. We state the minimal additional requirements for demonstrating a Higher Fidelity prototype system and argue the value of including #Scanners at C&C2015.

Original languageEnglish
Title of host publicationC and C 2015 - Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition
PublisherAssociation for Computing Machinery, Inc
Pages151-152
Number of pages2
ISBN (Electronic)9781450335980
DOIs
Publication statusPublished - 22 Jun 2015
EventACM SIGCHI Conference on Creativity and Cognition, C and C 2015 - Glasgow, United Kingdom
Duration: 22 Jun 201525 Jun 2015

Publication series

NameC and C 2015 - Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition

Conference

ConferenceACM SIGCHI Conference on Creativity and Cognition, C and C 2015
Country/TerritoryUnited Kingdom
CityGlasgow
Period22/06/1525/06/15

Keywords

  • Adaptive Media
  • BCI
  • Digital Arts
  • EEG
  • Physiology

ASJC Scopus subject areas

  • Software

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