TY - CHAP
T1 - Insights on Metrics’ Correlation of Creativity Assessment for Museum Cultural and Creative Product Design
AU - Cheng, Hui
AU - Luo, Shijian
AU - Liu, Bingjian
AU - Xia, Liang
AU - Xie, Jing
AU - Qiu, Xiao
N1 - Funding Information:
This research is supported by the Major Project of Zhejiang Social Science Foundation (21XXJC01ZD) and the Provincial Fundamental and Commonweal Research Projects of Zhejiang (LGF22G030015).
Publisher Copyright:
© 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.
PY - 2023
Y1 - 2023
N2 - The museum’s cultural and creative industries face some problems in the product aspect. The dominant issues are the phenomenon of product homogenisation and the shortage of creativity in the product. Herein, several questions underlie this phenomenon and problem: (1) What does cultural creativity mean when referring to museum cultural and creative products? (2) What measurements can we take to evaluate creativity? and (3) Can we calculate an overall creativity score for museum cultural and creative products to guide design decisions? Unfortunately, after reading the literature, few answers have been discovered. We explored as many potential metrics and models as possible in this realm of creativity research, highlighted some potentials and invited 224 participants to verify through a survey using 5-point Likert Scales. From the survey results (Cronbach α = 0.95), we found: (1) There are gender and experience differences in the measurement of creativity; (2) The products with high creativity share the same order of six metrics; thus, there may be a “recipe” for improving product creativity; (3) In cases of high creativity product, Emotion is the leading dimension; thus, this dimension may be dominant in creativity assessment; (4) Novelty is not predominant in the sample assessment, and this phenomenon may happen in other museum’s cultural and creative products; (5) Usefulness is easily influenced by other factors, which may include the preferences and interests of customers; (6) Importance ranks the last in all dimensions among all products and this may be caused by the fact that we used products with the same function.
AB - The museum’s cultural and creative industries face some problems in the product aspect. The dominant issues are the phenomenon of product homogenisation and the shortage of creativity in the product. Herein, several questions underlie this phenomenon and problem: (1) What does cultural creativity mean when referring to museum cultural and creative products? (2) What measurements can we take to evaluate creativity? and (3) Can we calculate an overall creativity score for museum cultural and creative products to guide design decisions? Unfortunately, after reading the literature, few answers have been discovered. We explored as many potential metrics and models as possible in this realm of creativity research, highlighted some potentials and invited 224 participants to verify through a survey using 5-point Likert Scales. From the survey results (Cronbach α = 0.95), we found: (1) There are gender and experience differences in the measurement of creativity; (2) The products with high creativity share the same order of six metrics; thus, there may be a “recipe” for improving product creativity; (3) In cases of high creativity product, Emotion is the leading dimension; thus, this dimension may be dominant in creativity assessment; (4) Novelty is not predominant in the sample assessment, and this phenomenon may happen in other museum’s cultural and creative products; (5) Usefulness is easily influenced by other factors, which may include the preferences and interests of customers; (6) Importance ranks the last in all dimensions among all products and this may be caused by the fact that we used products with the same function.
KW - Creativity Assessment
KW - Museum Culture and Creativity
KW - Product Design
UR - https://doi.org/10.1007/978-3-031-35998-9_51
U2 - 10.1007/978-3-031-35998-9_51
DO - 10.1007/978-3-031-35998-9_51
M3 - Book Chapter
SN - 9783031359972
VL - 1834
T3 - Communications in Computer and Information Science
SP - 376
EP - 384
BT - HCI International 2023 Posters - 25th International Conference on Human-Computer Interaction, HCII 2023, Proceedings
A2 - Stephanidis, Constantine
A2 - Antona, Margherita
A2 - Ntoa, Stavroula
A2 - Salvendy, Gavriel
PB - Springer Science and Business Media Deutschland GmbH
T2 - 25th International Conference on Human-Computer Interaction, HCII 2023
Y2 - 23 July 2023 through 28 July 2023
ER -