Exploring the Influence of Interpersonal Relationships on Gamification Preferences in Collaborative IVR Environments

Shaoteng Ke, Lijie Zheng, Boon Giin Lee

Research output: Chapter in Book/Conference proceedingConference contributionpeer-review

Abstract

Recent advancements in immersive virtual reality (IVR) have highlighted its expanding potential in educational settings. However, the influence of learners' interpersonal relationships on their preferences for gamification elements in collaborative environments remains underexplored. This study introduces an avatar-based multiplayer IVR game designed to promote collaborative learning through improved social interaction. The game features a maze with three challenging puzzles, which require teamwork and problem-solving skills, encouraging communication and information sharing among participants. In addition, the study investigates the impact of different gamification elements on groups consisting of either peers or strangers, involving a total of 44 participants. The findings revealed significant improvements in communication and collaboration skills, along with increased motivation and engagement, across both group types. Moreover, participants exhibited distinct preferences for specific gamification elements, largely influenced by the nature of their social relationships and individual tendencies. This study offers valuable insights into the design of IVR-based collaborative educational environments with an emphasis on social interaction and game mechanics. It also identifies key factors shaping individual preferences for gamification elements, particularly in relation to social dynamics and personal preferences.

Original languageEnglish
Title of host publicationProceedings - 2025 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2025
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages104-114
Number of pages11
ISBN (Electronic)9798331536459
DOIs
Publication statusPublished - 2025
Event32nd IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2025 - Saint-Malo, France
Duration: 8 Mar 202512 Mar 2025

Publication series

NameProceedings - 2025 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2025

Conference

Conference32nd IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2025
Country/TerritoryFrance
CitySaint-Malo
Period8/03/2512/03/25

Keywords

  • Collaborative interaction
  • Human computer interaction (HCI)
  • Human-centered computing
  • Human-centered computing Human computer interaction (HCI)
  • Interaction paradigms
  • Virtual reality

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Science Applications
  • Human-Computer Interaction
  • Media Technology
  • Modelling and Simulation

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