Exploring Collaborative Immersive Virtual Reality Serious Games for Enhancing Learning Motivation in Physics Education

Research output: Chapter in Book/Conference proceedingConference contributionpeer-review

Abstract

Physics education posed challenges, with students' limited interest attributed to the subject's abstract nature as well as educators' struggles in conveying complex concepts effectively. To address these challenges, a collaborative-based, high-immersion virtual reality (IVR) game approach for physics education was proposed in this study. The focus of this study was to enhance student motivation and improving learning outcome through the integration of serious game elements. Eight distinct serious game elements were explored, incorporating narrative, autonomy, accomplishment, ownership, social interaction, challenge, and immersion into the game design. Students were assigned to complete three physics experiments within the game where they required to work collaboratively. Results indicated high ratings for integrated game features, with questionnaire responses revealing enhanced motivation among students who found physics less interesting. These findings highlighted the effectiveness of collaborative learning within IVR serious games, offering a valuable framework for future serious game design in physics education.

Original languageEnglish
Title of host publicationProceedings - 2024 IEEE 48th Annual Computers, Software, and Applications Conference, COMPSAC 2024
EditorsHossain Shahriar, Hiroyuki Ohsaki, Moushumi Sharmin, Dave Towey, AKM Jahangir Alam Majumder, Yoshiaki Hori, Ji-Jiang Yang, Michiharu Takemoto, Nazmus Sakib, Ryohei Banno, Sheikh Iqbal Ahamed
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages115-120
Number of pages6
ISBN (Electronic)9798350376968
ISBN (Print)9798350376975
DOIs
Publication statusPublished - 26 Aug 2024
Event48th IEEE Annual Computers, Software, and Applications Conference, COMPSAC 2024 - Osaka, Japan
Duration: 2 Jul 20244 Jul 2024

Publication series

NameProceedings - 2024 IEEE 48th Annual Computers, Software, and Applications Conference, COMPSAC 2024

Conference

Conference48th IEEE Annual Computers, Software, and Applications Conference, COMPSAC 2024
Country/TerritoryJapan
CityOsaka
Period2/07/244/07/24

Keywords

  • Extended reality
  • high-immersive
  • physics education
  • serious game
  • virtual reality

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Networks and Communications
  • Computer Science Applications
  • Software
  • Media Technology
  • Computational Mathematics
  • Education

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