TY - GEN
T1 - Exploring Collaborative Immersive Virtual Reality Serious Games for Enhancing Learning Motivation in Physics Education
AU - SUN, Linjing
AU - Lee, Boon Giin
AU - Chieng, David
AU - Yang, Sen
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024/8/26
Y1 - 2024/8/26
N2 - Physics education posed challenges, with students' limited interest attributed to the subject's abstract nature as well as educators' struggles in conveying complex concepts effectively. To address these challenges, a collaborative-based, high-immersion virtual reality (IVR) game approach for physics education was proposed in this study. The focus of this study was to enhance student motivation and improving learning outcome through the integration of serious game elements. Eight distinct serious game elements were explored, incorporating narrative, autonomy, accomplishment, ownership, social interaction, challenge, and immersion into the game design. Students were assigned to complete three physics experiments within the game where they required to work collaboratively. Results indicated high ratings for integrated game features, with questionnaire responses revealing enhanced motivation among students who found physics less interesting. These findings highlighted the effectiveness of collaborative learning within IVR serious games, offering a valuable framework for future serious game design in physics education.
AB - Physics education posed challenges, with students' limited interest attributed to the subject's abstract nature as well as educators' struggles in conveying complex concepts effectively. To address these challenges, a collaborative-based, high-immersion virtual reality (IVR) game approach for physics education was proposed in this study. The focus of this study was to enhance student motivation and improving learning outcome through the integration of serious game elements. Eight distinct serious game elements were explored, incorporating narrative, autonomy, accomplishment, ownership, social interaction, challenge, and immersion into the game design. Students were assigned to complete three physics experiments within the game where they required to work collaboratively. Results indicated high ratings for integrated game features, with questionnaire responses revealing enhanced motivation among students who found physics less interesting. These findings highlighted the effectiveness of collaborative learning within IVR serious games, offering a valuable framework for future serious game design in physics education.
KW - Extended reality
KW - high-immersive
KW - physics education
KW - serious game
KW - virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85204091036&partnerID=8YFLogxK
U2 - 10.1109/COMPSAC61105.2024.00026
DO - 10.1109/COMPSAC61105.2024.00026
M3 - Conference contribution
AN - SCOPUS:85204091036
SN - 9798350376975
T3 - Proceedings - 2024 IEEE 48th Annual Computers, Software, and Applications Conference, COMPSAC 2024
SP - 115
EP - 120
BT - Proceedings - 2024 IEEE 48th Annual Computers, Software, and Applications Conference, COMPSAC 2024
A2 - Shahriar, Hossain
A2 - Ohsaki, Hiroyuki
A2 - Sharmin, Moushumi
A2 - Towey, Dave
A2 - Majumder, AKM Jahangir Alam
A2 - Hori, Yoshiaki
A2 - Yang, Ji-Jiang
A2 - Takemoto, Michiharu
A2 - Sakib, Nazmus
A2 - Banno, Ryohei
A2 - Ahamed, Sheikh Iqbal
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 48th IEEE Annual Computers, Software, and Applications Conference, COMPSAC 2024
Y2 - 2 July 2024 through 4 July 2024
ER -