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Experiential archaeology: Is virtual time travel possible?
Eugene Ch'ng
Research output
:
Journal Publication
›
Article
›
peer-review
58
Citations (Scopus)
Overview
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Social Sciences
archaeology
81%
artifact
16%
computer game
18%
entertainment
18%
hardware
18%
interpretation
11%
monument
22%
software
12%
synergy
19%
time
26%
travel
65%
virtual reality
54%
workflow
20%
Arts & Humanities
Archaeologists
16%
Archaeology
51%
Artifact
14%
Computer Games
24%
Entertainment
18%
Hardware
21%
Harness
22%
Software
12%
Synergy
21%
Time Travel
96%
Virtual Reality
71%
Business & Economics
Archaeology
100%
Computer Games
25%
Entertainment
18%
Hardware
18%
Software
12%
Synergy
21%
Travel Time
84%
Virtual Reality
71%
Engineering & Materials Science
Computer games
31%
Computer hardware
14%
Electric potential
12%
Entertainment
27%
Silicon
19%
Travel time
78%
Virtual reality
66%
Chemical Compounds
Time
27%
Voltage
27%