Abstract
Virtual Reality as applied to heritage representation has become an important technological development in the support of education, site/artefact preservation and investigative research for the 21st century. VR technology, coupled with Artificial Life, an emerging field in science, promises to enhance these areas of endeavour even further by introducing an element of naturalistic dynamics and historical realism into an otherwise “sterile” and unengaging 3D reconstruction. Our evaluation of the merits of introducing Artificial Life-based software of simulated complex adaptive systems (focusing on the generation of plant life) has shown viability in that vegetation dynamics and behaviour can, using additional knowledge from subject matter experts in other scientific fields (geography, geology, archaeology), reproduce a credible historical representation of an ancient landscape, in this case the Mesolithic basin of the North Sea.
Original language | English |
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Title of host publication | In Proceedings: Virtual Systems and Multimedia |
Publisher | International Society on Virtual Systems and MultiMedia |
Number of pages | 10 |
Publication status | Published - 2005 |
Event | Virtual Systems and Multimedia 2005 - Ghent, Belgium Duration: 3 Oct 2005 → 7 Oct 2005 Conference number: 11 |
Conference
Conference | Virtual Systems and Multimedia 2005 |
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Abbreviated title | VSMM2005 |
Country/Territory | Belgium |
City | Ghent |
Period | 3/10/05 → 7/10/05 |
Keywords
- Complex Systems Science,
- Art History
- Evolutionary Computation
- Virtual Reality