Evaluating artificial life-based vegetation dynamics in the context of a virtual reality representation of ancient landscapes

Eugene Chng, Robert J. Stone, Theodoros N. Arvanitis

Research output: Chapter in Book/Conference proceedingConference contributionpeer-review

Abstract

Virtual Reality as applied to heritage representation has become an important technological development in the support of education, site/artefact preservation and investigative research for the 21st century. VR technology, coupled with Artificial Life, an emerging field in science, promises to enhance these areas of endeavour even further by introducing an element of naturalistic dynamics and historical realism into an otherwise “sterile” and unengaging 3D reconstruction. Our evaluation of the merits of introducing Artificial Life-based software of simulated complex adaptive systems (focusing on the generation of plant life) has shown viability in that vegetation dynamics and behaviour can, using additional knowledge from subject matter experts in other scientific fields (geography, geology, archaeology), reproduce a credible historical representation of an ancient landscape, in this case the Mesolithic basin of the North Sea.
Original languageEnglish
Title of host publicationIn Proceedings: Virtual Systems and Multimedia
PublisherInternational Society on Virtual Systems and MultiMedia
Number of pages10
Publication statusPublished - 2005
EventVirtual Systems and Multimedia 2005 - Ghent, Belgium
Duration: 3 Oct 20057 Oct 2005
Conference number: 11

Conference

ConferenceVirtual Systems and Multimedia 2005
Abbreviated titleVSMM2005
Country/TerritoryBelgium
CityGhent
Period3/10/057/10/05

Keywords

  • Complex Systems Science,
  • Art History
  • Evolutionary Computation
  • Virtual Reality

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