Distributed Remembering: Virtual Reality Testimonies and Immersive Witnessing

Silke Arnold-de Simine, Eugene Chʼng

Research output: Chapter in Book/Conference proceedingBook Chapterpeer-review

Abstract

This chapter looks at the role of Virtual Reality (VR) in testimonies which are co-created by survivors and witnesses, by artists, programmers, designers and audiences, by humans and non-humans. It shows what VR can contribute to testimonial, witnessing and memory practices by exploring the wide spectrum in which VR testimony is currently employed, from realistic reconstructions and 3D immersive virtual environment (IVE) simulating first-hand experience of survivors, to tools for forensic analysis. VR testimony can be found in educational, archaeological, commemorative and judicial contexts and serves a range of functions. This chapter explores the notion of VR as an “empathy machine”, the role of AI in VR testimonies and collective processes of remembering which are increasingly distributed across a network of human and computational agents.

Original languageEnglish
Title of host publicationThe Palgrave Handbook of Testimony and Culture
PublisherSpringer International Publishing
Pages301-323
Number of pages23
ISBN (Electronic)9783031137945
ISBN (Print)9783031137938
DOIs
Publication statusPublished - 1 Jan 2023

ASJC Scopus subject areas

  • General Arts and Humanities
  • General Social Sciences

Fingerprint

Dive into the research topics of 'Distributed Remembering: Virtual Reality Testimonies and Immersive Witnessing'. Together they form a unique fingerprint.

Cite this