Abstract
This chapter looks at the role of Virtual Reality (VR) in testimonies which are co-created by survivors and witnesses, by artists, programmers, designers and audiences, by humans and non-humans. It shows what VR can contribute to testimonial, witnessing and memory practices by exploring the wide spectrum in which VR testimony is currently employed, from realistic reconstructions and 3D immersive virtual environment (IVE) simulating first-hand experience of survivors, to tools for forensic analysis. VR testimony can be found in educational, archaeological, commemorative and judicial contexts and serves a range of functions. This chapter explores the notion of VR as an “empathy machine”, the role of AI in VR testimonies and collective processes of remembering which are increasingly distributed across a network of human and computational agents.
Original language | English |
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Title of host publication | The Palgrave Handbook of Testimony and Culture |
Publisher | Springer International Publishing |
Pages | 301-323 |
Number of pages | 23 |
ISBN (Electronic) | 9783031137945 |
ISBN (Print) | 9783031137938 |
DOIs | |
Publication status | Published - 1 Jan 2023 |
ASJC Scopus subject areas
- General Arts and Humanities
- General Social Sciences