Digital Arts and Health

Mengru Xue, Cheng Yao, Jun Hu, Yuqi Hu, Hui Lyu

Research output: Chapter in Book/Conference proceedingConference contributionpeer-review

1 Citation (Scopus)

Abstract

Digital arts refer to artworks that use digital technology as part of the creative or presentation process. Different components of art activities are known to be health-promoting. These components can trigger psychological, physiological, social, and behavioral responses that are linked with health and well-being. The emerging forms of digital arts and new ways of interacting with these arts enable a new area of research and practice in promoting health and well-being. This workshop is intended to bring together researchers, designers, artists, and practitioners involved in the design and use of systems combining digital arts and health to build on an understanding of emerging digital art interventions in health and well-being.

Original languageEnglish
Title of host publicationEntertainment Computing – ICEC 2022 - 21st IFIP TC 14 International Conference, ICEC 2022, Proceedings
EditorsBarbara Göbl, Erik van der Spek, Jannicke Baalsrud Hauge, Jannicke Baalsrud Hauge, Rod McCall
PublisherSpringer Science and Business Media Deutschland GmbH
Pages436-442
Number of pages7
ISBN (Print)9783031202117
DOIs
Publication statusPublished - 2022
Externally publishedYes
Event21st IFIP TC 14 International Conference on Entertainment Computing, ICEC 2022 - Bremen, Germany
Duration: 1 Nov 20223 Nov 2022

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume13477 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference21st IFIP TC 14 International Conference on Entertainment Computing, ICEC 2022
Country/TerritoryGermany
CityBremen
Period1/11/223/11/22

Keywords

  • Digital arts
  • Health
  • Well-being

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science

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