TY - JOUR
T1 - Developing a pedagogical photoreal virtual environment to teach civil engineering
AU - Walker, James
AU - Towey, Dave
AU - Pike, Matthew
AU - Kapogiannis, Georgios
AU - Elamin, Ahmed
AU - Wei, Ran
N1 - Publisher Copyright:
© 2020, Emerald Publishing Limited.
PY - 2020/8/12
Y1 - 2020/8/12
N2 - Purpose: It is possible for civil engineering (CE) students to graduate from a degree programme without gaining experience on a construction site. The implementation of virtual field trips using virtual reality (VR) in CE education is a development that can address this phenomenon and help facilitate the consolidation of abstract theories into tangible competences. This project aims to solve a fundamental CE education problem: once a structure has been completed, it is often impossible to see how it was built; hence, how can you demonstrate the construction process to a student? Design/methodology/approach: This research used the opportunity of a new campus library development to record its construction sequence. This was achieved by visiting the site eight times to take panoramic stereoscopic photos of the construction process. By its nature, using VR as a didactic tool facilitates experiential learning, but this project also incorporates discovery learning and situated cognition to develop students’ understanding of the construction process. Findings: The use of VR in education is becoming increasingly common, but the explicit pedagogy used in these environments is rarely obvious or stated. This project draws upon current VR education discussions and explores the development of a VR environment with a pedagogical context. Originality/value: The development of the VR resource draws upon the pedagogical frameworks of discovery learning (Bruner, 1961) and situated cognition (Lave and Wenger, 1991). A further unique aspect of this research is the use of stereoscopic cameras to capture the library’s construction over time.
AB - Purpose: It is possible for civil engineering (CE) students to graduate from a degree programme without gaining experience on a construction site. The implementation of virtual field trips using virtual reality (VR) in CE education is a development that can address this phenomenon and help facilitate the consolidation of abstract theories into tangible competences. This project aims to solve a fundamental CE education problem: once a structure has been completed, it is often impossible to see how it was built; hence, how can you demonstrate the construction process to a student? Design/methodology/approach: This research used the opportunity of a new campus library development to record its construction sequence. This was achieved by visiting the site eight times to take panoramic stereoscopic photos of the construction process. By its nature, using VR as a didactic tool facilitates experiential learning, but this project also incorporates discovery learning and situated cognition to develop students’ understanding of the construction process. Findings: The use of VR in education is becoming increasingly common, but the explicit pedagogy used in these environments is rarely obvious or stated. This project draws upon current VR education discussions and explores the development of a VR environment with a pedagogical context. Originality/value: The development of the VR resource draws upon the pedagogical frameworks of discovery learning (Bruner, 1961) and situated cognition (Lave and Wenger, 1991). A further unique aspect of this research is the use of stereoscopic cameras to capture the library’s construction over time.
KW - Civil engineering education
KW - Discovery learning
KW - Education innovation
KW - Pedagogical frameworks
KW - Situated cognition
KW - Virtual field trip
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85081631766&partnerID=8YFLogxK
U2 - 10.1108/ITSE-10-2019-0069
DO - 10.1108/ITSE-10-2019-0069
M3 - Article
AN - SCOPUS:85081631766
SN - 1741-5659
VL - 17
SP - 303
EP - 321
JO - Interactive Technology and Smart Education
JF - Interactive Technology and Smart Education
IS - 3
ER -