Arts & Humanities
Avatar
18%
Citation Analysis
14%
Co-occurrence
10%
Cohort
39%
Colonial History
30%
Communicative Strategies
13%
Computer Games
23%
Computer Science
19%
Discourse
16%
Edmund Burke
11%
Education
19%
Elders
36%
Embodiment
46%
Evil
15%
Fiction
32%
Gaming
24%
Grandeur
10%
Health
11%
Hegemonic Masculinity
13%
Heritage
27%
Hermeneutics
24%
History
24%
Ideological Implication
12%
Immanuel Kant
12%
Incongruity
21%
Japanese Colonialism
14%
Jokes
13%
Key Words
28%
Manga
24%
Masculinity
22%
Narrativization
27%
National Identity
31%
Nationalism
15%
Note-taking
12%
Oblivion
39%
Picturesque
10%
Players
14%
Realism
22%
Residents
15%
Rhetorical Strategies
10%
Science Communication
12%
Scroll
42%
Self-defense
21%
Social Sciences
14%
Software Development
26%
Software Engineering
52%
Source Language
11%
Staff
19%
Video Games
100%
Violations
16%
Social Sciences
China
10%
colonial age
18%
communications
8%
computer game
8%
computer science
21%
content analysis
13%
criticism
28%
education
6%
educator
5%
engineering
21%
English language
5%
fan
19%
habits
24%
history
33%
homosexuality
5%
honor
37%
industry
6%
interconnection
12%
international communication
9%
Korea
5%
language education
7%
literature
17%
Malaysia
5%
masculinity
33%
mechanic
18%
multimedia
31%
narrative
16%
national identity
18%
Philippines
5%
Pole
6%
producer
30%
regional research
13%
resident
12%
Singapore
5%
social media
14%
social science
7%
software
34%
software development
8%
student
17%
studies (academic)
10%
subjectivity
10%
Taiwan
5%
university
8%
Vietnam
5%
website
14%
Western Europe
9%
writer
16%