Towards a structural model for intention to play a digital educational game

Xu Sun, Effie Lai Chong Law

Research output: Chapter in Book/Conference proceedingConference contributionpeer-review

3 Citations (Scopus)

Abstract

Computer games are very popular among children. There is increasing interest to apply computer game in education to render learning more attractive and motivating. However, it remains to be explored what factors drive children to play educational games. In this paper, we investigate impacts of game narrative and player's characteristics (e.g. gender, personality) on children's intention to play a digital education game. The results revealed that effect of game narrative, gender, and sensation seeking personality are significant factors in predicting children's gameplay intention. Implications of this study are discussed from perspectives of academic research as well as educational game design.

Original languageEnglish
Title of host publicationTransactions on Edutainment IV
Pages44-55
Number of pages12
DOIs
Publication statusPublished - 2010
Externally publishedYes
Event5th International Conference on E-learning and Games, Edutainment 2010 - Changchun, China
Duration: 1 Aug 20101 Aug 2010

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume6250 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference5th International Conference on E-learning and Games, Edutainment 2010
Country/TerritoryChina
CityChangchun
Period1/08/101/08/10

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science (all)

Fingerprint

Dive into the research topics of 'Towards a structural model for intention to play a digital educational game'. Together they form a unique fingerprint.

Cite this