The show must go on? The entertainment industry during (and after) COVID-19

Sunghan Ryu, Daegon Cho

Research output: Journal PublicationArticlepeer-review

13 Citations (Scopus)

Abstract

This article outlines how the COVID-19 pandemic has influenced different domains of the global entertainment industry regarding the physicality, synchronicity, and digitizablity of businesses. Physical location-based businesses with synchronous content delivery suffer from the outbreak; online businesses largely benefit from the lockdown situation. Continuity of impact is influenced by two interrelated factors: (1) whether there are explicit alternatives for consumers and (2) whether the altered consumer attitudes and behaviors during the pandemic become habitual, transformative, or ceased. We reach two points of comparison: the direction of the COVID-19 impacts (positive vs negative) and the continuity of the changes (continuous vs temporal). Our analysis yields four different scenarios that help us take a view of the unprecedented effects on the entertainment industry with a more comprehensive perspective: disastrous (negative and continuous), silver lining (negative and temporal), fortuitous (positive and temporal), and triumphant (positive and continuous).

Original languageEnglish
Pages (from-to)591-600
Number of pages10
JournalMedia, Culture and Society
Volume44
Issue number3
DOIs
Publication statusPublished - Apr 2022
Externally publishedYes

Keywords

  • COVID-19
  • digitizablity
  • entertainment industry
  • games
  • movie
  • online streaming
  • physicality
  • synchronicity

ASJC Scopus subject areas

  • Communication
  • Sociology and Political Science

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