Teaching Students about Machine Learning Through a Gamified Approach

Prapa Rattadilok, Chris Roadknight, Li Li

Research output: Chapter in Book/Conference proceedingConference contributionpeer-review

7 Citations (Scopus)

Abstract

The teaching of machine learning requires a range of tools and techniques to engage students and allow them to relate the processes involved to real world situations that they have previously experienced. One way to facilitate this learning process is to integrate the learning into a game situation, which is by definition fun to engage with and offers immediate rewards. This research shows that by collecting the student's behaviour and actions as they engage with well-known game software, the learning of key machine learning concepts can be enabled. It is also shown that customising of learning can be made possible by the use of gamification.

Original languageEnglish
Title of host publicationProceedings of 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018
EditorsMark J.W. Lee, Sasha Nikolic, Gary K.W. Wong, Jun Shen, Montserrat Ros, Leon C. U. Lei, Neelakantam Venkatarayalu
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages1011-1015
Number of pages5
ISBN (Electronic)9781538665220
DOIs
Publication statusPublished - 16 Jan 2019
Event2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018 - Wollongong, Australia
Duration: 4 Dec 20187 Dec 2018

Publication series

NameProceedings of 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018

Conference

Conference2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018
Country/TerritoryAustralia
CityWollongong
Period4/12/187/12/18

Keywords

  • gamification
  • machine learning
  • machine teaching
  • personalised learning
  • universal design for learning

ASJC Scopus subject areas

  • Education
  • Artificial Intelligence
  • Computer Networks and Communications
  • Engineering (miscellaneous)

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