Merging the real with the virtual: Crowd behaviour mining with virtual environments

Eugene Ch'Ng, Vince Gaffney, Paul Garwood, Henry Chapman, Richard Bates, Wolfgang Neubauer

Research output: Chapter in Book/Conference proceedingConference contributionpeer-review

3 Citations (Scopus)

Abstract

The first recorded crowdsourcing activity was in 1714 [1], with intermittent public event occurrences up until the millennium when such activities become widespread, spanning multiple domains. Crowdsourcing, however, is relatively novel as a methodology within virtual environment studies, in archaeology, and within the heritage domains where this research is focused. The studies that are being conducted are few and far between in comparison to other areas. This paper aims to develop a recent concept in crowdsourcing work termed 'crowd behaviour mining' [2] using virtual environments, and to develop a unique concept in crowdsourcing activities that can be applied beyond the case studies presented here and to other domains that involve human behaviour as independent variables. The case studies described here use data from experiments involving separate heritage projects and conducted during two Royal Society Summer Science Exhibitions, in 2012 and 2015 respectively. 'Crowd Behaviour Mining' analysis demonstrated a capacity to inform research in respect of potential patterns and trends across space and time as well as preferences between demographic user groups and the influence of experimenters during the experiments.

Original languageEnglish
Title of host publicationProceedings of the 2016 International Conference on Virtual Systems and Multimedia, VSMM 2016
EditorsAlonzo C. Addison, Harold Thwaites, Lau Sian Lun
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781467389938
DOIs
Publication statusPublished - 2016
Event22nd International Conference on Virtual Systems and Multimedia, VSMM 2016 - Kuala Lumpur, Malaysia
Duration: 17 Oct 201621 Oct 2016

Publication series

NameProceedings of the 2016 International Conference on Virtual Systems and Multimedia, VSMM 2016

Conference

Conference22nd International Conference on Virtual Systems and Multimedia, VSMM 2016
Country/TerritoryMalaysia
CityKuala Lumpur
Period17/10/1621/10/16

Keywords

  • crowd behaviour mining
  • crowdsourcing
  • digital heritage
  • landscape archaeology
  • virtual environments

ASJC Scopus subject areas

  • Computer Science Applications
  • Human-Computer Interaction
  • Media Technology
  • Radiology Nuclear Medicine and imaging

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