Learning as adventure: An app designed with gamification elements to facilitate language learning

Leijing Zhou, Jie Yu, Chun’An Liao, Yan Shi

Research output: Chapter in Book/Conference proceedingConference contributionpeer-review

5 Citations (Scopus)

Abstract

The increasing spread of mobile technologies provides educators and developers with more opportunities for creating a wider range of education tools. In this paper we propose a game-based language learning system called ADVENTURE to improve the learners’ skills for language learning and self-motivation to learn. Firstly we introduce a focus group conducted to understand learners’ needs and language learning behavior, then we review some of the background research works in the field of gamification and language learning. Following the research finding and user study, the paper presents the design and development of ADVENTURE which creates immersive experience for language learners. The application adds not only the gamification elements included game mechanism and the aesthetics but also the elements in the process of learning. The final output reaches the target of improving the learning efficiency and interesting the progress of learning.

Original languageEnglish
Title of host publicationHCI in Business, Government and Organizations
Subtitle of host publicationInteracting with Information Systems - 4th International Conference, HCIBGO 2017 Held as Part of HCI International 2017, Proceedings
EditorsChuan-Hoo Tan, Fiona Fui-Hoon Nah
PublisherSpringer Verlag
Pages266-275
Number of pages10
ISBN (Print)9783319584805
DOIs
Publication statusPublished - 2017
Event4th International Conference on HCI in Business, Government and Organizations, HCIBGO 2017, held as part of the 19th International Conference on Human-Computer Interaction , HCI 2017 - Vancouver, Canada
Duration: 9 Jul 201714 Jul 2017

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10293 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference4th International Conference on HCI in Business, Government and Organizations, HCIBGO 2017, held as part of the 19th International Conference on Human-Computer Interaction , HCI 2017
Country/TerritoryCanada
CityVancouver
Period9/07/1714/07/17

Keywords

  • Gamification elements
  • Language learning
  • Mobile application design
  • Motivation

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science (all)

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