Human sensing for tabletop entertainment system

Hafizuddin Yusof, Eugene Ch’Ng, Christopher Baber

Research output: Chapter in Book/Conference proceedingConference contributionpeer-review

Abstract

Tabletop displays are gaining interests in gaming environments. Computer Game in the genre of board games, competitive actions, real-time strategies are amongst those that are suitable for tabletop displays. Currently most games developed for tabletops use physical objects with markings as the controllers and standard touch and gestures as the inputs. To extend the present limits of gestures and touch, we present an implementation of high performance sensor-based input modality as an extension to tabletop displays. The additional input modality has the capability to sense and track users’ bodies while they are interacting with the table. This paper outlines the configuration of the sensors, the tracking accuracy test result and informal evaluations of the system. We emphasise the simplicity of sensor configuration, cost, robustness and high performance in the design of tabletop sensor systems. To demonstrate the capability of our system, we developed a computer game ‘‘Body Pong’’ where each player controls a paddle assigned automatically to him/her by moving his/her position left and right. The game demonstrates how contextawareness adapts when number of users changes during game play.

Original languageEnglish
Title of host publicationContext-Aware Systems and Applications - 2nd International Conference, ICCASA 2013, Revised Selected Papers
EditorsEmil Vassev, Phan Cong Vinh, Ashish Khare, Vangalur Alagar
PublisherSpringer Verlag
Pages283-292
Number of pages10
ISBN (Print)9783319059389
DOIs
Publication statusPublished - 2014
Externally publishedYes
Event2nd International Conference on Context-Aware Systems and Applications, ICCASA 2013 - Phu Quoc Island, Viet Nam
Duration: 25 Nov 201326 Nov 2013

Publication series

NameLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
Volume128
ISSN (Print)1867-8211

Conference

Conference2nd International Conference on Context-Aware Systems and Applications, ICCASA 2013
Country/TerritoryViet Nam
CityPhu Quoc Island
Period25/11/1326/11/13

Keywords

  • Games
  • Human-aware
  • Input devices
  • Interaction modality
  • Proximity
  • Sensor
  • Tabletop

ASJC Scopus subject areas

  • Computer Networks and Communications

Fingerprint

Dive into the research topics of 'Human sensing for tabletop entertainment system'. Together they form a unique fingerprint.

Cite this