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Experiential archaeology: Is virtual time travel possible?
Eugene Ch'ng
Research output
:
Journal Publication
›
Article
›
peer-review
58
Citations (Scopus)
Overview
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Social Sciences
archaeology
81%
travel
65%
virtual reality
54%
time
26%
monument
22%
workflow
20%
synergy
19%
hardware
18%
computer game
18%
entertainment
18%
artifact
16%
software
12%
interpretation
11%
Arts & Humanities
Time Travel
96%
Virtual Reality
71%
Archaeology
51%
Computer Games
24%
Harness
22%
Synergy
21%
Hardware
21%
Entertainment
18%
Archaeologists
16%
Artifact
14%
Software
12%
Business & Economics
Archaeology
100%
Travel Time
84%
Virtual Reality
71%
Computer Games
25%
Synergy
21%
Entertainment
18%
Hardware
18%
Software
12%
Engineering & Materials Science
Travel time
78%
Virtual reality
66%
Computer games
31%
Entertainment
27%
Silicon
19%
Computer hardware
14%
Electric potential
12%
Chemical Compounds
Voltage
27%
Time
27%