Enhancing Virtual Reality with Artificial Life: Reconstructing a flooded European mesolithic landscape

Eugene Ch'ng, Robert J. Stone

Research output: Journal PublicationArticlepeer-review

17 Citations (Scopus)

Abstract

The fusion of Virtual Reality and Artificial Life technologies has opened up a valuable and effective technique for research in the field of dynamic archaeological reconstruction. This paper describes early evaluations of simulated vegetation and environmental models using decentralized Artificial Life entities. The results demonstrate a strong feasibility for the application of integrated VR and Artificial Life in solving a 10,000 year old mystery shrouding a submerged landscape in the Southern North Sea, off the east coast of the United Kingdom. Three experimental scenarios with dynamic, "artificial" vegetation are observed to grow, reproduce, and react to virtual environmental parameters in a way that mimics their physical counterparts. Through further experimentation and refinement of the Artificial Life rules, plus the integration of additional knowledge from subject matter experts in related scientific fields, a credible reconstruction of the ancient and, today, inaccessible landscape may be within our reach.

Original languageEnglish
Pages (from-to)341-352
Number of pages12
JournalPresence: Teleoperators and Virtual Environments
Volume15
Issue number3
DOIs
Publication statusPublished - 2006
Externally publishedYes

ASJC Scopus subject areas

  • Software
  • Control and Systems Engineering
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition

Fingerprint

Dive into the research topics of 'Enhancing Virtual Reality with Artificial Life: Reconstructing a flooded European mesolithic landscape'. Together they form a unique fingerprint.

Cite this