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Embodiment in skateboarding videogames
Paul Martin
School of International Communications
Research output
:
Journal Publication
›
Article
›
peer-review
2
Citations (Scopus)
38
Downloads (Pure)
Overview
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Arts & Humanities
Embodiment
100%
Video Games
99%
Avatar
39%
Martin Heidegger
17%
Positioning
10%
Exposition
10%
Players
10%
Performance
4%
Engineering & Materials Science
Lenses
39%
Social Sciences
performance
8%
time
6%