Do perceived use contexts influence usage behavior? An instrument development of perceived use context

Jimin Kim, Younghoon Chang, Alain Yee Loong Chong, Myeong Cheol Park

Research output: Journal PublicationArticlepeer-review

20 Citations (Scopus)

Abstract

In this study, we advance current knowledge on IS usage behavior by introducing the concepts of time, location, social, and technological use in perceived use context. We develop an instrument to verify the effects of use context on intention-to-use game services. We find that contextual factors of perceived use context (i.e., perceived time use, perceived location use, perceived social use, and perceived technological use) influence users’ behavioral beliefs (i.e., perceived usefulness and perceived ease of use), which leads to their subsequent attitude and behavioral intention toward using game services. Grounded in our findings, key implications for theory and practice are discussed.

Original languageEnglish
Article number103155
JournalInformation and Management
Volume56
Issue number7
DOIs
Publication statusPublished - Nov 2019

Keywords

  • Activity theory
  • Activity-centric view
  • Digital service
  • Game
  • Use behavior
  • Use context

ASJC Scopus subject areas

  • Management Information Systems
  • Information Systems
  • Information Systems and Management

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