Abstract
Designing audience-centric digital displays can be beneficial for facilitating cultural heritage learning. Using digital technologies, we investigated what would work for twenty-first-century audiences by looking at audience-centricity in terms of personal narratives. The research explored the narrative engagement of audiences after their virtual journey to a Virtual Reality environment titled ‘Sanjiangkou’, an ∼800 year old cultural heritage site in Ningbo, China. We adopted Lambert’s (2013) framework of digital storytelling and used VR technologies for developing the virtual cultural heritage site. A total of 61 participants experienced the virtual journey at the NVIDIA Joint-Lab on Mixed Reality at the University of Nottingham Ningbo China. Four types of details were extracted from the narratives: Attractive Details, Reflective Details, Connective Details, and Elaborative Details. The article proposes a roadmap for designing audience-centric experiences for qualitative cultural heritage learning, and engaging audiences in the participatory process of the adoption of digital technologies.
Original language | English |
---|---|
Pages (from-to) | 342-361 |
Number of pages | 20 |
Journal | Museum Management and Curatorship |
Volume | 36 |
Issue number | 4 |
DOIs | |
Publication status | Published - 4 Jul 2021 |
Keywords
- China
- cultural heritage
- immersive
- museum
- personal narrative
- virtual reality
ASJC Scopus subject areas
- Business and International Management
- Visual Arts and Performing Arts
- Tourism, Leisure and Hospitality Management