Abstract
Virtual reality (VR) is a promising tool for the field of training and education due to its potential in making the process more engaging and interactive. This study explored students' and academics' perceptions of why there is a lack of VR usage in the higher education teaching and learning (TL) process. A qualitative approach was taken for this research where a number of focus groups sessions were arranged for volunteer participants to provide insights. Most participants were interested in the prospect of virtual technology; however, they diverge in agreement when it comes to the actual applicability and usefulness for TL. There were five key themes uncovered for the lack of the practical usage of virtual reality in higher education based on the thematic analysis of the participants' response. Applicability to curriculum, Cost, Fear and familiarity, Comfort and practicality, and Content availability were themes of factors shared by the participants. There was also a mix of enthusiasm for the future adaptation of the technology on campus. Some participants were more optimistic about the presence of the technology in the future classroom but had cautioned on the need to prepare for it and overcome the challenges.
| Original language | English |
|---|---|
| Title of host publication | TALE 2021 - IEEE International Conference on Engineering, Technology and Education, Proceedings |
| Publisher | Institute of Electrical and Electronics Engineers Inc. |
| Pages | 248-254 |
| Number of pages | 7 |
| ISBN (Electronic) | 9781665436878 |
| DOIs | |
| Publication status | Published - 2021 |
| Event | 2021 IEEE International Conference on Engineering, Technology and Education, TALE 2021 - Wuhan, China Duration: 5 Dec 2021 → 8 Dec 2021 |
Publication series
| Name | TALE 2021 - IEEE International Conference on Engineering, Technology and Education, Proceedings |
|---|
Conference
| Conference | 2021 IEEE International Conference on Engineering, Technology and Education, TALE 2021 |
|---|---|
| Country/Territory | China |
| City | Wuhan |
| Period | 5/12/21 → 8/12/21 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
Free Keywords
- VR
- barriers
- challenges
- higher education
- teaching and learning
ASJC Scopus subject areas
- Computer Science Applications
- Engineering (miscellaneous)
- Media Technology
- Education
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