TY - JOUR
T1 - What makes a museum product creative? Unpacking aesthetic, emotional, and cultural dimensions from the consumer perspective
AU - Cheng, Hui
AU - Qiu, Xiao
AU - Liu, Bing jian
AU - Sun, Xu
AU - Yao, Cheng
N1 - Publisher Copyright:
© 2025 Elsevier Ltd
PY - 2026/3
Y1 - 2026/3
N2 - Museum cultural and creative products (MCCPs) aim to promote heritage through design, yet they often face homogenization of creativity. This study revisits the formative structure of the MPCM model, which conceptualizes creativity as comprising Novelty, Usefulness, Affect, Aesthetics, and cultural values. Using expert-screened product samples (N = 9) and consumer survey data (N = 545), we employed PLS-SEM to test a second-order formative model. Results show that only Usefulness and Cultural Values significantly predict creativity, while Affect, Novelty, and Aesthetics, despite high internal reliability, exhibit multicollinearity and non-significance. These findings challenge the additive logic of existing formative models and suggest that consumers rely on holistic impressions in evaluating MCCPs. We propose a dual-path evaluative framework that distinguishes between perception-dominant (emotional and aesthetic) and cognition-dominant (functional and cultural) processes, offering both theoretical refinement and practical guidance for assessing MCCPs.
AB - Museum cultural and creative products (MCCPs) aim to promote heritage through design, yet they often face homogenization of creativity. This study revisits the formative structure of the MPCM model, which conceptualizes creativity as comprising Novelty, Usefulness, Affect, Aesthetics, and cultural values. Using expert-screened product samples (N = 9) and consumer survey data (N = 545), we employed PLS-SEM to test a second-order formative model. Results show that only Usefulness and Cultural Values significantly predict creativity, while Affect, Novelty, and Aesthetics, despite high internal reliability, exhibit multicollinearity and non-significance. These findings challenge the additive logic of existing formative models and suggest that consumers rely on holistic impressions in evaluating MCCPs. We propose a dual-path evaluative framework that distinguishes between perception-dominant (emotional and aesthetic) and cognition-dominant (functional and cultural) processes, offering both theoretical refinement and practical guidance for assessing MCCPs.
KW - Consumer creativity
KW - Creative evaluation
KW - Formative model
KW - Museum cultural and creative product (MCCPs)
KW - Museum product creativity measurement (MPCM)
UR - https://www.scopus.com/pages/publications/105013781639
U2 - 10.1016/j.tsc.2025.101952
DO - 10.1016/j.tsc.2025.101952
M3 - Article
AN - SCOPUS:105013781639
SN - 1871-1871
VL - 59
JO - Thinking Skills and Creativity
JF - Thinking Skills and Creativity
M1 - 101952
ER -